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Đánh giá gần đây bởi tiLTtN

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Hiển thị 11-19 trong 19 mục
5 người thấy bài đánh giá này hữu ích
0.9 giờ được ghi nhận
Every once in a while, it's nice to come across a game that you weren't expecting, the kind of game that creeps up on you and then stays with you long after you've finished playing. The Stanley Parable was originally developed as a Source engine mod back in 2010. Its creator Davey Wreden said that he set out to discover something about video games that hadn't been explored yet. More specifically, what would happen if you could disobey their rules.

The game tells the story of Stanley, an average man who finds solace in his simple mundane office job. However on one particular day it appears that all his co-workers have suddenly disappeared. Guided by the narrator, Stanley must step out of the safety of his little cubical and begin his adventure to find out what exactly is going on.

At first glance it might seem easy to categorise this as another artsy "walk 'em up" in the vein of something like Dear Esther or Proteus. It has a simple setting, lots of long-winded narration, not much to interact with and of course no jump or weapons, so what exactly do you do in The Stanley Parable? Well, essentially you make decisions. This is because the driving force behind the game is that of "choice". You decide HOW you play the game, and the game responds accordingly. And these decisions may appear simple, left or right? Over there? Over here? Touch that?

Meanwhile you're guided by the soothing sound of 'the narrator' voiced brilliantly by British voice actor Kevan Brighting! The narrator attempts to lead you to successfully complete the game by advising you which path to take as well as narrating the inner monologue of the troubled protagonist Stanley. And it's through this narration that the game achieves a level of hysterical self awareness and brilliant charm very similar to the Portal series. This dynamic narration will react to the decisions you make, often breaking the fourth wall to talk to you directly. And should you decide not to listen to these directions and "disobey" the resulting dialogue and consequences can easily spiral out of control into the strange and surreal.

But to say anymore would no doubt ruin your experience of The Stanley Parable as no two play throughs are really the same. And multiple play throughs are inevitable in a game that encourages you to poke and prod at its structure, almost everyone I know who've played this walked away from this game with a different story to tell.

Depending on how your experience plays out, at some stage or another you will no doubt be forced to return to Stanley's office to once again set out to look for your co-workers, and it's here that you might decide to stop playing the game and that's totally fine, but in my experience, once you've been presented with so many variables, it's very hard to resist that urge to go back and try out every possible deviation, especially when they can alter the game so radically beyond your expectations.

And this kind of thinking is just so refreshing, I found myself laughing with confusion and disbelief because every time I pushed the game, it would push back. I guess the only disappointing moment was when I came to the stark realisation that the game couldn't possibly live up to the illusion of infinite choice. However this was more bitter sweet, as I soon came to the realisation that any game that gave me this feeling of absolute freedom, if only for the briefest moment in time, was truly remarkable.

The Stanley Parable might not be for everyone, but in my opinion it should be played by everyone. It's a hilarious experiment in psychology and non-linear game design that will probably teach you more about yourself as a gamer than you might want to know.



Đăng ngày 25 Tháng 06, 2015.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
0.2 giờ được ghi nhận
Đánh giá truy cập sớm
You're a business man. You walk to your office.
You're an old man, you need to cross the road to meet your buddies.
You're a child. You go up some stairs while flaming dragons fly past.

Makes sense. What more could you want?
Đăng ngày 28 Tháng 01, 2015.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
486 người thấy bài đánh giá này hữu ích
1,054 người thấy bài đánh giá này hài hước
2.8 giờ được ghi nhận (2.5 giờ vào lúc đánh giá)
Do you like FPS tactical games? Are you looking for a game that...

- Has good grapics
- Wide range of weapons, grenades & more
- Tactical shooter, not a 'run & gun'
- Gives proper experience being part of a SWAT team
- Has single-player, co-op and multiplayer
- Great maps, and a wide variety

Well there is a perfect game, waiting to be played by you! It's called Counter Stike: Global Offensive, and you can find that game in the link here!

http://store.steampowered.com/app/730

I hope I helped!
Đăng ngày 8 Tháng 01, 2015.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
44 người thấy bài đánh giá này hữu ích
11 người thấy bài đánh giá này hài hước
78.5 giờ được ghi nhận (41.1 giờ vào lúc đánh giá)
After successfully taking over the town of Stillwater in the last game, the Saints popularity and brand has exploded. Billboards are everywhere, they have their own energy drink, and people stop them in the street for autographs even in the midst of battle.

But it's not easy being at the top, it just makes you a bigger target. During the first mission, a bank heist goes wrong, and you find yourself fighting rival gangs and a military force in a brand new city - Steelport. This is an industrial city with big skyscrapers, factories... and maniacs with rocket launchers.

When you first bring up that world map, the art design and music instantly makes you think of Grand Theft Auto IV's map. But Saints Row isn't a realistic gritty sandbox where you pay bridge tolls and go bowling... it's more of an absurdest parody of the GTA games.

One of the biggest differences between the two franchises, is that here you get to live out your wildest character customisation dreams - which we'll always appreciate. There's an almost endless supply of facial tweaks, from eyelids to reptilian make-up... there's stacks of gestures and taunts... skinny and fat sliders, skin colours that include metallic yellow and green... and even a 'sex appeal' slider. There are also a stack of voices to choose from for your character. Most of our favourite voices are back from Saints Row 2, with one notable addition - the zombie.

It's quite an achievement that all of these clothes fit so well, with no clipping on all body types I tried. And there's something about seeing these crazy characters in cut scenes that not only makes this a very individual experience - but it just makes the main character seem even more insane then he/she already is. It also surprised me how well made these cut-scenes are, for a game that embraces the silly so much. The whole presentation is well done actually, and the selection of music on the radio stations is great too... but it's the mission music that really compliments the action perfectly.

The intro to this game is so exciting. In the first hour you'll rip a vault out of a bank, get kidnapped, parachute out of a plane, then shoot the window out of one coming towards you, take out everyone in it and then fight goons in mid air until you land in Steelport. They put a lot of work into those first couple of missions... and straight away you realise that everything looks better compared to the last game. There's a floppy, cartoony feel to the world and the character models; which you especially notice riding the sidewalk. All the models look more solid, with better animations in general. The cars look better too, with improved physics which makes for some excellent crashes.

Once you zoom around, you'll notice how smooth the world is. It's not beautiful but there's a lot on screen at once and there's a good draw distance, with a nice amount of detail. One thing that always bugged in me SR2 is the way vehicles would spawn and disappear as you looked left and right, which broke the world a bit for me. I noticed that they've fixed that.

Getting in and out of cars is something that you do a LOT in a game like this, and here in Saints Row 3 you actually have a 'quick hijack' which lets you leap into vehicles instantly; and that sums up the overall concept of this game - which is that it doesn't want to waste your time, and tries to keep things as fun and fast as possible. There's even a 'warp to shore' mechanic so you don't waste time swimming. Developer Volition really does a good job of keeping the gameplay streamlined.

Enemy AI is a bit hit and miss though, sometimes they won't notice you for a while, or they'll just stand out in the open. There's no cover system so their options are a bit limited anyway. And in most of the missions where you're fighting a bunch of goons, there are usually only 2 or 3 character types, which can't help but feel out of place for a game with such great customisation to your own character.

The story missions in Saints Row: The Third are full of variety. The best range from exciting base infiltrations, ambushes, jet missions and some other crazy stuff that I won't spoil for you. There's no longer any multiplayer VS which I don't think will be missed that much to be honest.. But now there is a wave mode.. called 'WHORED MODE' where you'll face off against a variety of foes that grow in size, and shrink... in a bunch of situations. It's horribly unbalanced but undeniably fun.

Now, this is a very crude game, and I have to say I've really wrestled with my morals on this one, and what I consider to be passably appropriate in a game like this. On one hand - I get the same maniacal joy of being an idiot, running people over and enjoying all of that that silly humour the same as anyone else. And I also get that this is a particular genre that is about crossing the line - while not taking itself too seriously... However, I can't help but ask myself what kind of a person is okay with grabbing a woman by the hair and face-slamming them into the pavement. It is pretty full on that you can do these special moves on the civilians - I was okay with doing it to the enemies, they're trying to kill you. There isn't much punishment either for hurting the civilians - cops come but you don't feel much of a penalty.

I felt with GTA IV it was treated as a real crime, and here it's just glorified with those special moves. Should that choice even be there, and does it need to be? Do I really need to wield giant purple dildo - why is that in the game?

One bit that took it too far was the human trafficking mission... you open a bunch of crates looking for 'hoes' to which you can then keep as your own hoes for long term income, or sell back for a quick cash reward. On the boat where they're kept, you'll find all sorts of contraptions such as 'fisting machines'... and that crossed the line.

I'm so torn with this one, I almost feel hypocritical because some parts I was absolutely fine with, but other parts I just found abhorrent. I don't want be a prude, but the sexual and degrading elements of the game took it way too far and put a dampener on my experience. I mean, what's next? Violence against children? Would that be okay in a game like this, because it's not meant to be taken seriously so it just gets a free pass?

All in all it's a very good game, good graphics, good story and good missions. This is a game that should definitely be played by adults. If you can look past those few tasteless elements that just go too far, it's still worth an 9/10.
Đăng ngày 3 Tháng 10, 2014. Sửa lần cuối vào 3 Tháng 10, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
328 người thấy bài đánh giá này hữu ích
176 người thấy bài đánh giá này hài hước
0.0 giờ được ghi nhận
I don't even own it and I'm allowed to review it. 10/10
Đăng ngày 1 Tháng 10, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1,722 người thấy bài đánh giá này hữu ích
255 người thấy bài đánh giá này hài hước
21.3 giờ được ghi nhận (0.8 giờ vào lúc đánh giá)
At least it won't steal all your money with virtual hats.
Đăng ngày 19 Tháng 09, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
6 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
83.6 giờ được ghi nhận (56.2 giờ vào lúc đánh giá)
69/100
Đăng ngày 14 Tháng 08, 2014. Sửa lần cuối vào 22 Tháng 11, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
13 người thấy bài đánh giá này hữu ích
1.6 giờ được ghi nhận (1.3 giờ vào lúc đánh giá)
1953 KGB Unleashed is a horror/scary point and click adventure game, the puzzles are hard to follow and the game doesn't show what to do or how to do anything. I ended up having to Youtube tutorials.

The game is quite short, 2-3 hours, the game is definitly not worth its full price of $10. The only time you should even consider getting this game is if it is very cheap, and you have nothing else to do. This game isn't recomended, especially with its high price of $10. 3/10
Đăng ngày 23 Tháng 04, 2014. Sửa lần cuối vào 14 Tháng 08, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
5 người thấy bài đánh giá này hữu ích
1,754.0 giờ được ghi nhận (15.9 giờ vào lúc đánh giá)
Hats are love, hats are life.
Đăng ngày 1 Tháng 10, 2013.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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Hiển thị 11-19 trong 19 mục