Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About the questionable functionality of the new "door sistem" in fact, most of the times, the rooms (1-4) won't open even if they're empty (as alot of people have already noticed). I'm still for the idea of returning at the old private rooms before the bloody deadly doors.
And i want to say to Zethigol and Drakexz, i know you 2 worked alot on the new map, and as the part of a community i really appreciate that, but as we all can see, it was a bad improvement, we learn from our mistakes. Now what we people are asking is to think again about the map. Please..
That's why I've got the same opinion like EpicPJL and Just a Ghost
So, I wuz thinkin if u can give back like '' the bottun in the wall '' thing we had on the old map, just for easier gettin in the roomz.
(Sorry about version a and b, reinstalled my cpu and lost them.)
Credits go to Zethigol and Drakexz for making the maps.
Version 1ca: {LINK REMOVED}http://www.mediafire.com/download/j21hqjqbjd51u0n/Achievement_Idle_Beta_1Ca.bsp
Version 1d: {LINK REMOVED}http://www.mediafire.com/download/j21hqjqbjd51u0n/Achievement_Idle_Beta_1Ca.bsp
Version 1da: {LINK REMOVED}http://www.mediafire.com/download/op16db29zi30ea2/achievement_idle_beta_1da.bsp
second, providing download links is useless without having a server to host them on. (not even talking about the server setup / plugins etc.)
third, the "missing" room in front of the private rooms:
have you ever thought about the first word in "private rooms"?
it's not fighting / battle or what ever. the rooms are for players who want to work together on an achievement or have a PRIVATE fight.
there have been quite a few players who wanted to get in a room, but just couldn't as you have been fighthing there.
they will definitely not come back as they where in the last map / maps. the doors will be fixed, but the layout will stay.
also too many complaints.
fourth, the battlements:
the argument of not enough players in it is kinda invalid. there have never been many players. not even in the first version of the map.
the dev textures from the previous version where never meant to stay. i got complaints about it being to unrealistic and grey etc..
the old battlements had also way less places to hide. (if you don't believe me, load the old map in singleplayer and look at it)
going back to one of the old versions is also no option, as they can't be textured with "real" textures without a lot of work.
fifth, the server logo:
to be honest, i can't see how it distracts you. i've played on a few other servers with the same logo plugin and i can't say it bothers me.
once you get in the game / a fight, i just don't see it anymore. it's there, but i don't notice it.
so how to "improve" it all?
i can see only 1 way.
the private rooms will stay like they are right now. (with fixed doors)
the battlements will be deleted and a new one will come.
features / setup:
- indoor (maybe windows, but no "open" roof.
- similar layout as the old private rooms, but slightly different shape. (straight walls, no circle, it's too crazy creating it and it gets "ugly" in hammer)
- "real" textures (similar to the new private rooms).
- props in the map.
- the adjacant rooms won't have the damage platforms nor the briefcase.
- no teleporters inside the rooms.
- no 5th cart room.
- "old" doors. (no damage, can be blocked etc)
- 1 way in (teleporter with random destination).
- 1 way out (teleporter to spawn).
the advertisements / server logo will stay. i'll see if i can change the color / transparency / display time.
what do you think of it?
if this is not the "way" you want it, i honestly can't help you.
We'll see how the situation evolves.
care to explain why it should be so big? it doesn't seem as you have missed all the space in the private rooms.