STEAM GROUP
Zethigol's Server Zone ⁞ZSZ⁞
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STEAM GROUP
Zethigol's Server Zone ⁞ZSZ⁞
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Founded
20 December, 2012
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cípE 29 Jul, 2013 @ 2:45pm
Map change? Does anyone like it? Your opinions...
Hello and thank you for looking in this particular thread.
I'd like to discuss about the "not so much loved" map update that came out recently.
Not really liking it. I can surely say that with this update I'll never play as much than I played before. I am sure a few will agree because of the fact that there is no room which was connecting the pvt rooms together. This was by far the place in which the most fights happened. The new battlements are really short and so " 2 Fort-ish ". Not to mention that they were only used for little boss fights if Drakexz comes ( sometimes ). I might have a solution for this " raw-boned " update:
Zethigol. Drakexz. To be honest. The warehouse update battlements did not get much success as you might have noticed. And because of the fact that you connected all rooms to eachother means that you just deleted AN ENTIRE ROOM to play on. Like I said; raw-boned update. Why don't you just give us the old battlements for the older update again. They were big, they were fun, and I'll be trying to not be that harsh here but they are not ugly in comparison to the latest update version, which has a few easter eggs now. Just by adding a new facade to the server does not mean " fun ". Zethigol's Idle server was filled beauty. It had a distinctive cp_orange style. Pls don't get mainstream. No warehouses...

That was it from me. I want your opinions please. Throw them in the comments below!
Last edited by cípE; 1 Aug, 2013 @ 4:05am
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Showing 1-15 of 27 comments
Gauge 29 Jul, 2013 @ 2:53pm 
You absolutely got the point about the battlement and i want to say something more.
About the questionable functionality of the new "door sistem" in fact, most of the times, the rooms (1-4) won't open even if they're empty (as alot of people have already noticed). I'm still for the idea of returning at the old private rooms before the bloody deadly doors.

And i want to say to Zethigol and Drakexz, i know you 2 worked alot on the new map, and as the part of a community i really appreciate that, but as we all can see, it was a bad improvement, we learn from our mistakes. Now what we people are asking is to think again about the map. Please..
Last edited by Gauge; 30 Jul, 2013 @ 3:35am
I think so too , it's true ...
L3thal 29 Jul, 2013 @ 3:04pm 
Since the new update, so many people "left" the Server/the Community, and this has to change to normal again!
That's why I've got the same opinion like EpicPJL and Just a Ghost :sentry:
want old map back :c
Zethigol 29 Jul, 2013 @ 10:28pm 
i got no time right now, i'll reply later today.
Just Z 30 Jul, 2013 @ 2:51am 
Well i like the new private roomz ,but we alll know there is a frekin problem with the door.
So, I wuz thinkin if u can give back like '' the bottun in the wall '' thing we had on the old map, just for easier gettin in the roomz.
cípE 30 Jul, 2013 @ 4:40am 
Well I really appreciate the new pvt rooms, but the battlements are too tiny and have an intense lack of cover. Just want the old battlements back. Simple as that.
Last edited by cípE; 30 Jul, 2013 @ 4:40am
npc_crow 30 Jul, 2013 @ 4:42am 
100% right.
npc_crow 30 Jul, 2013 @ 4:49am 
For people wanting the old maps back, here are links to download them:
(Sorry about version a and b, reinstalled my cpu and lost them.)
Credits go to Zethigol and Drakexz for making the maps.
Version 1ca: {LINK REMOVED}
Version 1d: {LINK REMOVED}
Version 1da: {LINK REMOVED}
Last edited by npc_crow; 30 Jul, 2013 @ 4:55am
Zethigol 30 Jul, 2013 @ 8:42am 
first of all, the doors / teleporters: http://gtm.steamproxy.vip/groups/zethigols_server_zone#announcements/detail/2075316796684983955

second, providing download links is useless without having a server to host them on. (not even talking about the server setup / plugins etc.)

third, the "missing" room in front of the private rooms:
have you ever thought about the first word in "private rooms"?
it's not fighting / battle or what ever. the rooms are for players who want to work together on an achievement or have a PRIVATE fight.
there have been quite a few players who wanted to get in a room, but just couldn't as you have been fighthing there.
they will definitely not come back as they where in the last map / maps. the doors will be fixed, but the layout will stay.
also too many complaints.

fourth, the battlements:
the argument of not enough players in it is kinda invalid. there have never been many players. not even in the first version of the map.
the dev textures from the previous version where never meant to stay. i got complaints about it being to unrealistic and grey etc..
the old battlements had also way less places to hide. (if you don't believe me, load the old map in singleplayer and look at it)
going back to one of the old versions is also no option, as they can't be textured with "real" textures without a lot of work.

fifth, the server logo:
to be honest, i can't see how it distracts you. i've played on a few other servers with the same logo plugin and i can't say it bothers me.
once you get in the game / a fight, i just don't see it anymore. it's there, but i don't notice it.





so how to "improve" it all?
i can see only 1 way.
the private rooms will stay like they are right now. (with fixed doors)
the battlements will be deleted and a new one will come.
features / setup:
- indoor (maybe windows, but no "open" roof.
- similar layout as the old private rooms, but slightly different shape. (straight walls, no circle, it's too crazy creating it and it gets "ugly" in hammer)
- "real" textures (similar to the new private rooms).
- props in the map.
- the adjacant rooms won't have the damage platforms nor the briefcase.
- no teleporters inside the rooms.
- no 5th cart room.
- "old" doors. (no damage, can be blocked etc)
- 1 way in (teleporter with random destination).
- 1 way out (teleporter to spawn).
the advertisements / server logo will stay. i'll see if i can change the color / transparency / display time.



what do you think of it?
if this is not the "way" you want it, i honestly can't help you.
Last edited by Zethigol; 30 Jul, 2013 @ 8:45am
cípE 30 Jul, 2013 @ 8:58am 
If the new battlements will be as big as the previous map version, it would be great.
Gauge 30 Jul, 2013 @ 9:15am 
I still wanted a connection to the privates rooms, but i understand it could be too much work for the admins. If the new battlement will be good. maybe it will became the new "old private rooms".
We'll see how the situation evolves.
Zethigol 30 Jul, 2013 @ 9:20am 
Originally posted by EpicPJL:
If the new battlements will be as big as the previous map version, it would be great.

care to explain why it should be so big? it doesn't seem as you have missed all the space in the private rooms.
cípE 30 Jul, 2013 @ 9:27am 
Well I like rocketjumping at your server. Your current battlements make it not interested. I rather like flying around a big map than strugling around a small map.
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