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Atrocious - Awesome to have someone with experience in here as well. Welcome! :)
Although it's very nice to have been invited here, I'm not sure I belong here.
Like Bix', I'm just a casual player with a tendency to overreach, lol.
Sure, I was able to create a couple of fairly simple sound mods for XRebirth, but that's really all I can do right now. I was able to create those because sound replacement in XRebirth is among the easiest stuff you can do.
Scripting? No idea!
Macros? What the hell is that?! LOL
Anyway, if you don't mind having a total modding noob around, I'm happy to join you!
Anyway, i say it again, thanks :)
This problem appears only if the modder adds new xml files to the mod. All the old ones are being found with no problem. I also checked the .cat file manually and it does contain the needed files, yet they are not being found properly.
However, considering the workshop tools were released only recently, it might very well be that there are still some bugs in there. Maybe one of the other members can give some input on this issue?
I have encountered small problem with mods uploaded via Workshop Tool - ones that contain new macros added by the modder and reffered properly in index.
The mod works all nicely when in unpacked (not .cat) format. Sadly, as soon as it is transformed into .cat + .dat it states that macro files are missing at the specified location.
Shouldn't cat/dat work in exactly same way as unpacked mod? Any help will be greatly appreciated!
Such error appears:
ile I/O: Could not find file '.\\extensions\nidaren_shield_generators\assets\props\surfaceelements\macros\l_small_milita[..]"
but only if using the version transformed by SteamWorkshop Tool. I was wondering if it may be some sort of loading order problem.
btw. just FYI - while I haven't been involved with modding for XR much, I have worked for Egosoft before and have been modding the games in the series for 8+ years so it's not like I'm just someone with no connection setting up this group. :D