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Kumori^ 8 May, 2018 @ 2:41am
I'm at a loss!
Heya, trying to figure out the modding stuff since I want to start modding VT2 considering I have some modelling and game development background.

I'm having trouble on finding info on where to start though. People keep talking about modding SDK, but I can't seem to find how to get my hands on it. So far I've managed to download the mod branch and get mods to run with the 2 that's currently up on this site.

Both of them are just a single .file and didn't really help me. Is there any guides tog get started yet or can someone just tell me how to get going. Rest of the stuff, like scripting and various models and texture rework is things I can figure out myself.

https://gtm.steamproxy.vip/groups/vtmod/discussions/0/3211505894149221142/
That thread mentions Mod SDK and how it was updated with compilers for the mods but is not of any real help. It's like everyone talks like everyone already got the stuff needed. Or I'm just blind when going through the threads.

Thanks in advance.
Last edited by Kumori^; 8 May, 2018 @ 2:50am
Originally posted by Robin:
Originally posted by Kumori^:
Thanks, I'll try that thread and hope he answer. And no worries, as long as I get the tools I'm usually ok in figuring out stuff. It's just that it's hard to start when everyone talking about SDK that I couldn't understand how to get. I definitely drop by though.

There unfortunately aren't so many official tools yet. I know the guys in that discord use another version of stingray (the engine vermintide uses) to get some kind of asset authoring tools. The plan is to set up the full tool chain for modders too, but right now it's basically a compiler to compile assets and a tool for uploading mods to the workshop.

The next big step that's coming will be when we start giving full access to all source assets (which is plodding along), from there at least you'll be able to look at how existing stuff is set up and copy/mod them.

After this works and if nothing else more urgent pops up, the idea is to start working on making the full toolchain available.
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Showing 1-8 of 8 comments
Aussiemon 8 May, 2018 @ 7:49am 
The SDK tools are private at the moment, but Robin is giving out keys. If none of the keys at the last post of this discussion are available, leave a post there asking if you can get a key.

As for how to actually use the SDK, that's a bit more difficult to explain. We have a community-run modders' group on Discord that could help answer some of your questions. There's an invite in the readme of the mod tools if you're interested; otherwise you could continue to ask your questions here too.
Last edited by Aussiemon; 8 May, 2018 @ 8:40am
Kumori^ 8 May, 2018 @ 8:04am 
Thanks, I'll try that thread and hope he answer. And no worries, as long as I get the tools I'm usually ok in figuring out stuff. It's just that it's hard to start when everyone talking about SDK that I couldn't understand how to get. I definitely drop by though.
The author of this thread has indicated that this post answers the original topic.
Robin 9 May, 2018 @ 3:15am 
Originally posted by Kumori^:
Thanks, I'll try that thread and hope he answer. And no worries, as long as I get the tools I'm usually ok in figuring out stuff. It's just that it's hard to start when everyone talking about SDK that I couldn't understand how to get. I definitely drop by though.

There unfortunately aren't so many official tools yet. I know the guys in that discord use another version of stingray (the engine vermintide uses) to get some kind of asset authoring tools. The plan is to set up the full tool chain for modders too, but right now it's basically a compiler to compile assets and a tool for uploading mods to the workshop.

The next big step that's coming will be when we start giving full access to all source assets (which is plodding along), from there at least you'll be able to look at how existing stuff is set up and copy/mod them.

After this works and if nothing else more urgent pops up, the idea is to start working on making the full toolchain available.
Kumori^ 16 May, 2018 @ 10:23am 
Originally posted by Robin:
Originally posted by Kumori^:
Thanks, I'll try that thread and hope he answer. And no worries, as long as I get the tools I'm usually ok in figuring out stuff. It's just that it's hard to start when everyone talking about SDK that I couldn't understand how to get. I definitely drop by though.

There unfortunately aren't so many official tools yet. I know the guys in that discord use another version of stingray (the engine vermintide uses) to get some kind of asset authoring tools. The plan is to set up the full tool chain for modders too, but right now it's basically a compiler to compile assets and a tool for uploading mods to the workshop.

The next big step that's coming will be when we start giving full access to all source assets (which is plodding along), from there at least you'll be able to look at how existing stuff is set up and copy/mod them.

After this works and if nothing else more urgent pops up, the idea is to start working on making the full toolchain available.
What discord are you refering to when it comes to "that discord"?
Aussiemon 16 May, 2018 @ 10:36am 
The modders' community-run Discord group. There's an invite link in the readme of the mod tools, I believe. Here's a link to an older version of Stingray that might be useful: https://knowledge.autodesk.com/support/stingray/troubleshooting/caas/downloads/content/autodesk-C2-AE-stingray-112470-product-update.html
Kumori^ 16 May, 2018 @ 11:04am 
Originally posted by Aussiemon:
The modders' community-run Discord group. There's an invite link in the readme of the mod tools, I believe. Here's a link to an older version of Stingray that might be useful: https://knowledge.autodesk.com/support/stingray/troubleshooting/caas/downloads/content/autodesk-C2-AE-stingray-112470-product-update.html
Thanks, tried 1.2 but it wouldn't give me trial access... which 1.9 did. Hopefully this one works better.

Readme doesn't include a discord link, sadly.
bIbIbI(rus) 16 May, 2018 @ 11:14pm 
Originally posted by Kumori^:
Originally posted by Aussiemon:
The modders' community-run Discord group. There's an invite link in the readme of the mod tools, I believe. Here's a link to an older version of Stingray that might be useful: https://knowledge.autodesk.com/support/stingray/troubleshooting/caas/downloads/content/autodesk-C2-AE-stingray-112470-product-update.html
Thanks, tried 1.2 but it wouldn't give me trial access... which 1.9 did. Hopefully this one works better.

Readme doesn't include a discord link, sadly.
To work with Vermintide 2, you should switch to "vermintide2_1.0.8" beta branch in SDK tool. This will also contain readme with discord invitation link in the end of the file. The default branch is SDK for vt1.
Kumori^ 16 May, 2018 @ 11:38pm 
Originally posted by bIbIbI(rus):
Originally posted by Kumori^:
Thanks, tried 1.2 but it wouldn't give me trial access... which 1.9 did. Hopefully this one works better.

Readme doesn't include a discord link, sadly.
To work with Vermintide 2, you should switch to "vermintide2_1.0.8" beta branch in SDK tool. This will also contain readme with discord invitation link in the end of the file. The default branch is SDK for vt1.
Damn, didn't even think of that... thanks a lot.
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