STEAM GROUP
Void Resonance Survival *VRS*
STEAM GROUP
Void Resonance Survival *VRS*
30
IN-GAME
343
ONLINE
Founded
26 January, 2014
Language
English
Location
United Kingdom (Great Britain) 
 This topic has been pinned, so it's probably important
Updates List
31/03/15

Zombie Survival: Redemption 1.6

Fixed Zombie Swings timing animations.
Barricades now have a max of 2400 health.
Bonemash no longer slows down when attacking.
Junk Pack just has planks now.
Zombies run faster on Zombie Escape maps.
Fixed Wave Timers.
Fixed Human Spawning in Redeemed Spawns on a few maps while fixing spawns on a few OBJ maps.
Added Zombie Escape support.
Added more support for Classic and Baby mode.
Removed Heart image.
Removed normal background music if Zombie Escape is on.
Zombies and Bandits now have same transparency effects as humans.
Bandits can talk and listen to both Humans and Zombies.
Removed Zombie Spawn protection.
Zombies now get health in Zombie Gases.
You can now toggle Zombie Vision on and off as a Bandit.
Humans can see Bandits by pressing Shift and vise versa.
Zombies can now see Bandits in Zombie Vision.
Bandits can now see Humans in Zombie Vision.
Bandits drop everything if they disconnect.
Bandits get Muscular if the client got it as a Human.
You can now lockon to a Bandit on the Alt Menu.
Fix a small typo with the Inferno description.
Inferno now has 2000 HP, 120 speed and no knock back.
Reaper now has 3000 HP does 36 damage and 200 speed.
Nightmare now as 10000 HP, 100 speed and no knock back.
Angry Hobo does 30 damage, 250 Speed and 2000 HP.
Added Mini Nightmare that does the same damage as Nightmare but has 300 HP and is unlocked on wave 6.
Zombine now has 300 HP.

18/03/15

Zombie Survival: Redemption 1.5

Change the Redeem Menu VGUI to look better.
​Humans can no longer damage humans with explosion.
Bandit can no longer damage nailed props.
Fixed it so if you pick Humans when Redeemed you don't get 25 Points every minute.
Points are set to 0 if you pick Human from Redeem Menu.
You now get the Redeemers Dual Handguns if you pick Human from Redeem Menu.
Fixed the Weapon menu text still staying white even though you can't afford the item.
Changed intro music to a smoother one.
Changed the starting text.
Zombies can now see who will be a Boss zombie
Added an extra line of text for Zombies to show them how to open the Class Menu.
You can now pick to be Human or Bandit when redeemed.
Bandits always have Zombie Vision now.
You can now give Bandits weapons and ammo.
Bandits can not longer damage props with melee weapons.
It now prints in the console if a Bandit removes someone else's nail.
Humans can no longer get stuck in Bandits.
Added Fists when spawned.
Bandits can now Craft items.
Added an option to disable Redeeming (Client side).
Added an option to automatic suicide when changing classes (Client side).
Fixed a lot of backend code.
Added Bonemash back in the game.


22/01/15

Change the credits a bit.
Updated ZS:R Soundtracks to non-copy-right ones.
Zombine have been moved to Wave 6
Moved Blood Spore to Wave 5
Fix zombie swing timing
Zombine HP has been set to 350


28/12/14

Maps removed

zs_obj_2033_v2_mesnik
zs_cabin_v2
ze_mountainpass
zs_ambush_v4
zs_urban_strain
zs_the_house_of_doom
zs_subversive_part4
zs_placid
zs_plague
zs_necrotic_V3
zs_neighborhood_v2
zs_infected_turbine
zs_insurance
zs_hazard_v3
zs_gravity_v4
zs_deepfreeze_v1
zs_closed_factory_010
zs_chernobyl_v2
zs_area17_v1_opt2
zs_ancient_sand_v2

Maps added

zs_barrelfactory
zs_darkside
zs_healthcare
zs_mojave_b1
zs_obj_countrytrain_v3
zs_undergroundbunker
zs_ziggurat-v2
zs_cabin_v3

11/12/14

* Removed FA:S 2 Weapons as too big download

09/12/14

Zombie Survival: Redemption 1.1 Update

* Updated Scoreboard, F1 Menu, Logo, and HUD Graphics.
* Fixed Penboard error when joining in post round.
* Fixed button positions on Penboard post round.
* Fixed Initial Wave 0 HUD timers for Zombies.
* Fixed Errors coming from Extinguisher an Inferno Zombie sweps.
* Fixed IsValid being spelt wrong in various parts of the GM. eg : Isvalid (lowercase).
* Changed Remington Damage from 4 to 12 per shot.
* Changed Playermanager to remove unneeded playermodels via model directories NOT names.
* Added a 3D WIP preview screen for selecting playermodels.
* Added New ZS ULX commands for Staff members ONLY.
* Added Admin only SWEP for getting rid of ♥♥♥♥♥♥♥♥♥.
* Added Base functions for new a PVP system.
* Added back Redemption.
* Added back the Impact Pistol.
* Added GM Legs reworked for Zombie Survival.


08/12/14

* Zombie team can't see a "banned from building" if a noodled player is a zombie
* Blocked the Electro Hammer from players who are noodled. (However I had never seen or had reports that someone who is noodled using it)

28/11/14

* FWKZT/VRS 2014 Partnership Agreement was made which can be seen here
http://fwkzt.org/viewtopic.php?f=174&t=1487
* Added Zombie Survival : Redemption to the public server and is now live

26/11/14

* Added Zombie Survival : Redemption to the server for testing and debugging for mutli-map reasons
Last edited by MrCraigTunstall; 31 Mar, 2015 @ 7:25am
< >
Showing 1-5 of 5 comments
Tekky☻ 5 Feb, 2015 @ 1:49pm 
Is zs_scrap metal avable on zombier survival server?
MrCraigTunstall 5 Feb, 2015 @ 2:29pm 
No, but I could add it :P
Tekky☻ 5 Feb, 2015 @ 4:15pm 
Yeah, please addit thats my favorite map of all maps! :D
Tekky☻ 5 Feb, 2015 @ 4:20pm 
Can you add (Sabrean's Headcrab Zombie Mod) addon to your ZS server?
Zardoz 20 Feb, 2015 @ 3:56am 
I hope the texture for the zombine is fixed soon ( I know you are looking into it Craig) :balloonicorn:
< >
Showing 1-5 of 5 comments
Per page: 1530 50