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Vicious 27 Oct, 2017 @ 10:53pm
Issues restarting server following A16.4/Valmod 5.5 update
After updating our Bluefang hosted server with A16.4, people noticed they were falling through map, and 0 zombie horde nights.

Noticed there was a Valmod 5.5 update, so we installed the new update on the server and client side.

Now when connecting to server we just get "Server Disconnected You...Server still initializing...please wait a minute."

Bluefang support has also attempted to reinstall mod also - no change. They are advising, "I tried to use the newest patch but looks like it is broken at the moment...try setting a new save to see if that works...or wait to see if they fix the mod."

Don't want to reset map, especially if its not going to fix it.

Any ideas?
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Showing 1-5 of 5 comments
Valmar 28 Oct, 2017 @ 3:48am 
Not really sure what it could be. I'm having no issues on my end. Closest thing I can figure is that maybe the files didn't update/carry over completely. Try manually deleting the server's config folder in Filezilla and then adding in the one from the zip.

A new map shouldnt be required. Only thing they really changed in the update xml-wise was the entityclasses.xml, essentially.
Vicious 28 Oct, 2017 @ 7:00am 
Here was the error message:

2017-10-28T01:31:53 9.215 INF StartAsServer
2017-10-28T01:31:53 9.366 INF createWorld: Random Gen, XXXX, GameModeSurvivalMP
Exception: Parsing biomes. Prefab with name 'resource_oilshale_pile.tts' not found!
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0
at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Platform assembly: C:\bluefang\servers\serverXXXXX\7DaysToDieServer_D ata\Managed\Mono.Security.dll (this message is harmless)
2017-10-28T01:32:12 28.367 INF Telnet connection from: [omitted IP]
2017-10-28T01:32:12 28.367 INF Started thread TelnetClientReceive_[omitted IP]
2017-10-28T01:32:12 28.368 INF Started thread TelnetClientSend_[omitted IP]
2017-10-28T01:32:12 28.453 INF Telnet connection from: [omitted IP]
2017-10-28T01:32:12 28.453 INF Started thread TelnetClientReceive_[omitted IP]
2017-10-28T01:32:12 28.454 INF Started thread TelnetClientSend_[omitted IP]
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
2017-10-28T01:32:14 29.827 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at ConsoleCmdMem.FillStats (Boolean _bDoGc, .GameManager _gm) [0x00000] in <filename unknown>:0
at ConsoleCmdMem.GetStats (Boolean _bDoGc, .GameManager _gm) [0x00000] in <filename unknown>:0
at ConsoleCmdMem.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0
at SdtdConsole.TA (System.String , CommandSenderInfo ) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception , Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
SdtdConsole:TA(String, CommandSenderInfo)
SdtdConsole:Update()
Valmar 28 Oct, 2017 @ 3:15pm 
Apparently you're missing a prefab file. Do note that my prefabs folder is not intended to replace yours, only merge with it.
rochelle 29 Oct, 2017 @ 3:17am 
did you get it sorted vicious
Vicious 29 Oct, 2017 @ 8:36am 
We did a full reinstall of the server and valmod. Bluefang couldnt nail down the source of the problem, but between the reinstall, and adding startup and config info to the command line, the server is running. Who knows?! lol. Thanks for the help, though.
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