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A new map shouldnt be required. Only thing they really changed in the update xml-wise was the entityclasses.xml, essentially.
2017-10-28T01:31:53 9.215 INF StartAsServer
2017-10-28T01:31:53 9.366 INF createWorld: Random Gen, XXXX, GameModeSurvivalMP
Exception: Parsing biomes. Prefab with name 'resource_oilshale_pile.tts' not found!
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0
at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Platform assembly: C:\bluefang\servers\serverXXXXX\7DaysToDieServer_D ata\Managed\Mono.Security.dll (this message is harmless)
2017-10-28T01:32:12 28.367 INF Telnet connection from: [omitted IP]
2017-10-28T01:32:12 28.367 INF Started thread TelnetClientReceive_[omitted IP]
2017-10-28T01:32:12 28.368 INF Started thread TelnetClientSend_[omitted IP]
2017-10-28T01:32:12 28.453 INF Telnet connection from: [omitted IP]
2017-10-28T01:32:12 28.453 INF Started thread TelnetClientReceive_[omitted IP]
2017-10-28T01:32:12 28.454 INF Started thread TelnetClientSend_[omitted IP]
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
2017-10-28T01:32:14 29.827 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at ConsoleCmdMem.FillStats (Boolean _bDoGc, .GameManager _gm) [0x00000] in <filename unknown>:0
at ConsoleCmdMem.GetStats (Boolean _bDoGc, .GameManager _gm) [0x00000] in <filename unknown>:0
at ConsoleCmdMem.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0
at SdtdConsole.TA (System.String , CommandSenderInfo ) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception , Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
SdtdConsole:TA(String, CommandSenderInfo)
SdtdConsole:Update()