STEAM GROUP
Trust Issues TTT trustissues
STEAM GROUP
Trust Issues TTT trustissues
1
IN-GAME
25
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Founded
23 November, 2013
Language
English
SnøwCra$h 5 Jan, 2014 @ 4:38pm
Removing bodies from play (T defib)
Ever since the traitor defib had been added, this issues has come to light. Dan originally said that we were not allowed to remove bodies from the map (placed out of bounds to make revives impossible) because it would render the defib useless. However, Rags has stated that removing T bodies was a viable option for innos, as it is a necassary defense against the T's ability to defib their partners.

I just want to know once and for all what is allowed and what isn't.

(also, let me use the point shop while dead! Its all I really want ;_;)
Last edited by SnøwCra$h; 6 Jan, 2014 @ 4:32am
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#1 Goop Enjoyer 5 Jan, 2014 @ 4:47pm 
I really think that you should just make a flare gun for the detective. Then they could burn t bodies but they have to do so at the cost of a credit or make it 2 credits so that its not op
RawrPlague 5 Jan, 2014 @ 9:25pm 
wtih split owners on this id say they should talk then comment here so we know
I don't recall ever saying that, what Rags said seems perfectly reasonable in my eyes. Moving dead bodies out of the map is fine.
Izuu 10 Jan, 2014 @ 3:07pm 
I believe it depends on who is on the server currently. I know that Warstoric dislikes removing T buddys, but it really depends on who allows it i guess.
There's no depends, removing bodies out of the map is fine.
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