STEAM GRUBU
the sexy and talented people of Ai ( ' - ' )7
STEAM GRUBU
the sexy and talented people of Ai ( ' - ' )7
2
OYUNDA
10
ÇEVRİMİÇİ
Kuruluş
18 Ağustos 2013
Dil
İngilizce
Konum
Canada 
219 sonuçtan 1 ile 10 arası gösteriliyor
8
The BASE Jumper
2
powercreep medigun?
7
every weapon in one
7
Icehat's new and improved thread of weapon stats
not a necro cause I didnt feel like making a new thread for what essentially already exists in some form. more to the point just some thoughts I've been mulling over after watching old commentaries. now I'm not a big spy guy, I'll admit it. but aside from the big earner the kunai just has such a drastic downside right out the gate. its been suggested before that maybe you only have like 80 health so you could take rocket splash without dying or 1 single melee hit. yea dead ringer is a thing, but spy shouldnt be forced to only use x with y because otherwise itll get you killed cause 60 base health. but on top of that the bonus of the kunai is the super mega overheals. making use of them is tricky however. something I thought up is like what if maybe the overheal doesnt fade while cloaked? and or maybe while disguised or something I dunno.

another rather off topic suggestion is regarding everyones balanced engie primary. I speak only of the pomson. folks hate it. lets give engie a means to counter his counter... by spamming. now valve has already changed it up so its not the same kinda nuisance it was at launch but they did so in a way that at its core its still a spammy counter counter. I was thinking bring its damage back to how it was before, so it would be like the bison, return the ability to hit multiple things. however the drains only apply on direct shots. so if you shoot at a pyro and theres a cloaked spy behind him he takes damage but looses no cloak. or maybe make the drains only work within a certain distance. hell maybe have them do both.

and in no particular order, force a nature give it knockback on alt fire and a double donk/direct hit minicrits stuff knocked by pushing. at least then it could pretend it isnt the worst scout weapon.

beggars bazooka. rez the ability to divebomb with a full clip with it. I'm never got around to making use of this as its only reliable on certain stages on some maps but I fail to see how forcing yourself to take repeated self damage as well as the fall and whatever incidental upon meeting your target for 100% of the time is a suicide mission but for prime targets. I dont see valve reversing this ever since they really dont like rollouts and jumping now. despite that being a thing in the source engine.

no idea what but the bison seriously needs something. not passives or extra 'decpatiates things that are crouching' nonsense. just as a secondary its lacking vs the shotgun.

scottish rez: stickies take reduced knockback. splendid screen: change up the resistences so its not a watered down chargin targe. maybe for boolets and melee. like a REAL demoknight. claheahurouhuhmor needs a rework as of today. its no longer the scripters sword, which even then is hardly an excuse to lower your health.

brass beast: knockback resistence while deployed. and prolly dial back the move speed penalty while deployed a bit. still slower than the other minis, but heavy is slow enough already

wrangler: make it not godmode for sentries already. its ridiculous. at least no one uses it because its not sexy or talented like the luger. but if they did... short circuit was bad. then it became too good. now its almost as bad as it was originally. I think its downside should instead of preventing you from recieving metal while active is the implementation of an incrementl metal cost for firing. which now to remove more than 1 thing at a time is really expensive and isnt sustainable for a nest unless youve got like 3 other engines in which case your team is all turtled up anyways. south hosp/jag: make jag construct things as fast it its description says. make southern not like it is now. engie isnt a demoknight, scout or spy. going rambo with no random melee crits in exchange for damage over time- not a good tradeoff. unrelated but I would like to see valve make a wrench option that functions like the eureka effect, but you have a minisentry.

blutsauger: I propose just making it the beta ogredoes. a damage/clip size penalty in exchange for mad milking targets. in this way you can still go battle medic to heal yourself but you can provide indirect healing to the rest of the team. better than a 'go battle medic things cause you regen health slowly'. current overdoes is mostly redundant given how the quick fix now keeps up with everything that jumps, runs, charges, etc. vac is whack.
1
the new meta
5
What if powerjack split
219 sonuçtan 1 ile 10 arası gösteriliyor