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They're either using manual entry, or they're parsing the items_game file. In either case, it's a pain in the ass. Since they'll be having to manually enter data each update, or wasting an API call just to get a link to another file which then has to be parsed with bespoke code.
On that note, is there an alternative Dota bp viewer that does show rarity (aside from the one on steamcommunity)?
Item API stuff will probably be on the backburner for them however due to the recent stats drama.
Regarding the item rarity - it seems that another site is on top of it: http://bazaar.tf/backpack/76561197996894913
If I'm not mistaken, there are not common, uncommon, and rare versions of the same item. For example, all Heavy Steel Axes are uncommon. All Ice Burst Bracers are common. Could someone correct me if I'm wrong on this? If that's the case, could TF2B simply program in the rarity level for each item?
BTW, thanks for all your hard work! TF2B is still the fastest, best place to go for TF2 BPs!
I don't want to make this a repeat of various threads elsewhere, so I'll wrap it up by saying there was already precedence for Valve's actions in regards client spoofing, and the guy that did so is now a Valve employee. He wasn't a company, just a single dude - and yet he didn't try and spawn a witchhunt. I think this speaks volumes about the character of the people behind Dotabuff.
On topic: This sort of action has been suggested before, and my response has always been the same. It is simply not worth the effort for me to go through every single item and tag them with the relevant rarity. Parsing items_game.txt would be a serious regression in terms of automating TF2B's update process, and removes the entire point of having the API in the first place.
It's in everyone's best interests to push for improvements to the APIs, that way everyone can benefit from the data - rather than specific sites.
In the meantime though, I would love to hear any suggestions as to how I should implement said rarity when it's added.
Assuming that's what you mean by implementation.
Perhaps it'd be a better idea to have strange/unusual/genuine items have a separate inner border next to the outer rarity border to prevent confusion.
One thought I did have recently was to put the initial of the relevant rarity in the bottom left corner of each cell, and colour it with the rarity colour, but I'm not sure if that'd be a particularly elegant or discoverable implementation.