STEAM GROUP
CNC3: TALON Mod T-Mod
STEAM GROUP
CNC3: TALON Mod T-Mod
2
IN-GAME
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Founded
21 December, 2010
15 Comments
HawK 27 Feb, 2018 @ 3:38pm 
The missing names are just a few of the smaller items that were never finshed with the mod unfortunately. There's nothing in there that's major though just some labels like that that are missing. Glad you're enjoying the mod.
arubinig 26 Feb, 2018 @ 8:19am 
Thanks Hawk by the reply. I already finished 4 skirmish 3x3 playing with 60fps fix plus speed bar a bit less then half and the speed and fluidtity was very very good, the mod behaviour is absolutelly ok. Talon mod is the best mod that i ever played for C&C3. Thank you very much!
I noticed a small glicth, IIRC was some names missing like this: "missing name: TiberiumScan"
HawK 25 Feb, 2018 @ 7:14pm 
Hi arubinig. The mod works well in skirmish. I have never adjusted the speed of the game. The mod was developed with it at the default setting, but adjust if you feel it's necessary. The website is an old site for a clan and is now not in use any more. Hope you enjoy the mod!
arubinig 25 Feb, 2018 @ 4:49pm 
Hello Talon mod mates,

First I'm sorry for my English, it's not my native language.
I started playing C & C 3 TW again after acquiring a 3D monitor and I have to say it looks really cool, everything looks like it's alive as if it were a model. Very good!!!

But getting back to focus, I have some technical questions about the Talon mod:

1. By the time I will play skirmish off line on maps with teams 2x2, 3x3 or even 4x4. Talon mod works well for this situation?

2. Any recommendations for the speed of the game on that speed bar that appears for skirmish game? When I play vanilla I usually put it a little below half.

3. I play vanilla also with 60fps fix and then reduce the speed bar a bit more and it gets really good. Any comment on this scenario with Talon mod?

4. Is the talon website (www.talonclan.com) yet active?
HawK 30 Sep, 2016 @ 2:53pm 
As far as being hit by a superweapon goes; the build time actually should have worked in your favor here. If you’re playing Ai, they’re gonna build a SW and it takes at least 20 minutes for a SW to be built and then charged to fire, which is good amount of time to be ready to counter it. If you just want to counter it with another nuke and then yes it’s a race to see who builds first, but you can take out SW’s in other ways.

And money storage shouldn’t be an issue either. The money you make doesn’t gain interest so spend it!!! If you’re not spending money you’re not building structures / upgrading or building units. I play the mod all the time and maybe at the very end of a round have a lot of money and I can spend that in seconds if I want to tier 3 units. Part of this comes down to being familiar with all of the upgrades available on structures and units as there have been a lot of changes with the mod. You won’t find all those in just 1 game.
HawK 30 Sep, 2016 @ 2:53pm 
The third reason we slowed build times down was to make people have to decide how they wanted to specialize. Again, in the vanilla game you get everything built and researched in no time, so there’s nothing to think about, and no variation in what one player has compared to another. That makes things more predictable as far as knowing what to expect from your opponent. When I play the mod I’m like that I’m always guessing when the opponent will upgrade to have the ability to use artillery (better BTW in the mod) or drop pods, or tier 3 units or a super weapon. Why have everything in the first 5 minutes?


HawK 30 Sep, 2016 @ 2:51pm 
@Derp Dolphin (sorry for late reply) The vanilla game let’s you build everything in about 5 minutes….everything! So in the first 5 minutes all you do is look at your base because stuff is constantly building and about to be ready. You don’t scout, harass the enemy much because buildings are constantly needing placing. We changed that with the mod. Now you can set a building to build (Basic buildings only take 30-90 seconds to build) and actually have some time to send infantry out to scout, capture stuff, make walls, or you can harass the enemy.

The reason the tech related structures take some time to build is because in the vanilla game there’s no need to make tier 1 or 2 units when a tier 3 is available in under 5 minutes. So we made it so that it takes time to get to tier 2 and more time again to get to tier 3. During those periods when you are waiting unlock tier 2 or 3, you can actually build tier 1 units or tier 2 units and attack with those.


KilledJoy 29 Oct, 2015 @ 8:22pm 
Played one game of this and could not bare the build times I spent 6 minutes waiting it felt more like 20 minutes i waited not 6. I'm patient but apparently its MP based build times I had to actually leave the game running to build one building... and it wasnt done when I got back even. Roughly 30 minutes later in the skirmish i used the ion cannon... they nuked 1 minute later.. wiped out my base in one lag filled blast because there is no expansion vehicles to build (slow times and slow build times for factory and slow build time for expansion rover).. SO i wasted time to be oblterated by a nuke because the game limits expansion now...

not to even mention the issue with money storage... dont get me started
HawK 27 Mar, 2015 @ 6:37am 
@AEtherstorm: Really glad you took the time to get used to the mod. Many don't and it's a mod where you have to give it time to find all the changes and improvements. Look forward to having another game with you sometime.
j 24 Mar, 2015 @ 11:34am 
I was introduced to TALON mod yesterday and it took a lot of getting used to, so many things have changed, concepts that I was used to in the base game like fast economy set-up and rapid unit cranking/expansion went out the window; infantry exploration, fortifacation and base defense set-up is practically mandatory now. However HawK I can see just how much effort has gone into the unit balancing, and the ease of install plus the in-game benefits together outweigh the negatives immensely. After getting used to things I've found gameplay to be more strategic and enjoyably, and I'm glad I took the time to adjust. :)
HawK 28 Jan, 2013 @ 12:21pm 
Thanks Nick200909. The next version (due out very soon) will be even more Steam friendly. The installer will be Steam friendly and once installed, the desktop shortcut will open the game (through Steam) even if Steam isn't open at the time.
Nilaos 27 Jan, 2013 @ 11:35am 
rep +1
Nilaos 27 Jan, 2013 @ 11:34am 
hawk u r the ONLY one who thinks of steam users out of all the mods i have seen (a lot) you have included support 4 steam - i had to open a help section 4 sup com fa mod users
HawK 26 Nov, 2012 @ 11:06am 
Hi Blazinbud, happy to play any time.
BB_Slufoot 9 Nov, 2012 @ 6:26pm 
Greetings, I just bought the game. Looking forward to playing some multi with you all.