STEAM GROUP
Stranded n00bs (n00b-gms)
STEAM GROUP
Stranded n00bs (n00b-gms)
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7 April, 2013
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boat 7 Apr, 2013 @ 3:58am
Resources to Carry Over for Map Change / Server Restart
Map changes and server restarts happen. You may even get tired of playing for a day, and don't want to start from scratch the next time you play. Here are some vital resource combos:

Factory: 200 iron, 100 copper, 50 stone. TOTAL: 350
Drinking fountain: 50 iron, 50 copper, 50 water bottles. TOTAL: 150.


Carrying over a large house after map change or server restart
Consists of factory, bed, resource pack, and house prop (bungalow or barach).
Resources: 214 iron, 100 copper, 510 factory, 20 wood, 250 water bottles. (Total: 1094)
This does seem like a ♥♥♥♥♥♥♥♥ of resources to carry, but it is possible.
Average survival levels required to carry resources.
  • 2 tribe members, combined survival level of 209, average 105
  • 3 tribe members, combined survival 204, average 68
  • 4 tribe members, combined survival 199, average 50
  • 5 tribe members, combined survival 194, average 39
  • 6 tribe members, combined survival 189, average 32

After the map changes or server restarts, the person specifically carrying the copper creates the factory site. Meanwhile, whoever has the wood will create a resource pack. Other players will begin gathering other resources, or do whatever else useful, such as gathering resources for a fountain.

Someone should also set up the build site for the house. As of now, the most preferred large house is the "bungalow" prop, for having plenty of indoor space. It is recommended that the prop should NOT be no-collided, so the concrete can easily be put in.

Person with the stone may split it with other members to speed up the resource processing for the house. You need 90 stone and 50 water bottles for every 2000 concrete.

When the house is set, fix it to the ground. If the terrain is not flat, and you need to use the "no collide all" tool, you must secure the damn house by using a winch, connecting it to the factory. Then put it in place, freeze it, weld it to the world/map, and then enable collisions.
Date Posted: 7 Apr, 2013 @ 3:58am
Posts: 0