STEAM GROUP
State of Decay Modding Crew SoDModding
STEAM GROUP
State of Decay Modding Crew SoDModding
24
IN-GAME
202
ONLINE
Founded
22 September, 2013
Language
English
Showing 11-18 of 18 entries
39
Char Modding - Skins - Basic Guide to the Fleshy Bit & CryEngine Download/Setup
1
Char modding an example
39
Char Modding - Skins - Basic Guide to the Fleshy Bit & CryEngine Download/Setup
Am i missing a RGB value here? im turning a brown shirt into a pink one, the shirt is indeed pink but has a nasty brown glow on to it
<Material MtlFlags="524544"> <SubMaterials> <Material Name="shirtShader" MtlFlags="524416" Shader="UL_Character" GenMask="200" StringGenMask="%BLEND_DECAL_MAP" SurfaceType="default" MatTemplate="" Diffuse="0.850980,0.396078,0.478431" Specular="0.850980,0.396078,0.478431" Emissive="1,1,1" Shininess="0" Opacity="1"> <Textures> <Texture Map="Diffuse" File="characters/female/human/body/loosetshirt_combat/shirt_d.tif"/> <Texture Map="Bumpmap" File="characters/female/human/body/loosetshirt_combat/shirt_ddn.tif"/> <Texture Map="Decal" File="characters\GameplayCrush\Maya_Rochelle\shirt_logo.dds"> <TexMod TileU="4" TileV="8" OffsetU="-0.69" OffsetV="-1.7"/> </Texture> <Texture Map="Custom" File="characters/female/human/body/loosetshirt_combat/shirt_m.dds"/> </Textures> <PublicParams AlphaRef="0" Saturation3="1" FresnelBias3="0.25" FresnelScale0="1" Contrast1="0" Hue0="0" SpecColor2="0.850980,0.396078,0.478431" Glossiness1="0" VertColorMaskY="0" FresnelPower0="4" BloodBlendEnd="1" Brightness1="0.085000001" FresnelPower1="3" VertColorMaskX="0" Brightness0="1" SpecColor3="0.850980,0.396078,0.478431" Hue1="-2.858" Contrast0="0" FresnelScale1="24" FresnelBias2="0.25" Saturation2="1" Hue3="0" SpecColor1="0.850980,0.396078,0.478431" FresnelBias0="0.25" Saturation0="1" Contrast2="0" FresnelScale3="1" Brightness2="1" VertColorMaskZ="0" FresnelPower3="4" DecalMaskIdChoice="1.281" Glossiness2="0" Glossiness3="0" Brightness3="1" DetailMaskIdChoice="1.2130001" VertColorMaskW="0" FresnelPower2="4" FresnelScale2="1" Contrast3="0" Saturation1="0.050000001" FresnelBias1="0" BloodBlendStart="0.5" Hue2="0" IndirectColor="0.850980,0.396078,0.478431"/> </Material> </SubMaterials> <PublicParams FresnelPower="4" GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.850980,0.396078,0.478431"/> </Material>
The value i used is 0.850980,0.396078,0.478431 wich is equal to (HEX) #d9657a or RGB 217, 101, 122

PS: if anyone else is expirimenting with changing colors i wrote this app to convert RGB values to the values needed, http://code.google.com/p/gc-modding/downloads/detail?name=GameplayCrush.SR3.RGB.Editor.zip&can=2&q=
25
Theory on how to make the game play on forever, no end.
39
Char Modding - Skins - Basic Guide to the Fleshy Bit & CryEngine Download/Setup
I’m on Windows7 and yes you need the same plugins as Photoshop there’s a GIMP version of it.
I'm not sure where to find it I installed it years ago on an external drive.

As for XNView I always browse game files with it 1st when I start modding for 2 reasons, 1. It handles loads of formats, and 2. It still shoes thumbnails when the devs haven’t used proper extensions, also it shows what file type it really is. So it saves allot of time.

Both programs take a bit to get used to, but if you plan on getting into GIMP it's definitely worth the learning curve. It got the functiality of Photoshop, its open source and if there’s something it can’t do then you can bet there’s plugins for it that do.

Anyways that’s some info bout the software.
I been playing around a bit with the textures and changing the clothing on the story characters.
This is how I will setup these mods.
I will just edit the character-name.cdf and create a new folder where I copy the recourse files I will be using.
So I will change the paths in the cdf to point to those files, that way your mods wont conflict with any other characters that use some of the same recourses.
If you swap clothes there will be allot of text editing to make the skin to match again.

No the cute nurse outfit doesn’t fit on Lilly, also it has stumps instead of arms.
Lol I tested with her outfit and also Sam Hoffman.
With the survivor outfits it's just mix and match, some zombie clothes will fit but not all

If you have any experience it all will be pretty easy, just start with the CDF file and follow the trail of paths.

This are the 2 survivors I experimented with (didn’t bother with textures on Lilly)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=182741639

The next thing I want to figure out how to do is create more possibilities for the generated survivors, like add more small backstories like some have, more names, and off course way more looks, if we add loads of clothes and they get randomly matched, we could create a huge diversity in survivors who can join our groups. (And obviously yours truly would make an appearance in the game hah!)

[EDIT] your texture size does not matter, you can use bigger textures for better quallity. Use powers of 2 64/128/256/512 x 64/128/256/512 (in any combo) i wouldnt go higher then 1024
25
Theory on how to make the game play on forever, no end.
Showing 11-18 of 18 entries