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State of Decay Modding Crew SoDModding
STEAM GROUP
State of Decay Modding Crew SoDModding
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Editing .cdr files
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[mod] Hard mod 0.1 [Cross post from UL forums]
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New to CryEngine?
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Editing .cdr files
Over on reddit /u/natiabrosca posted a mod where Maya's outfit was changed to be more military like.

Link[i.imgur.com]

They were nice enough to post their process in the comments section( Link )

Originally posted by /u/natiabrosca:
Find Game>characters>female>human>story_characters. Open up a .cdf file in notepad and get editing.
All the meshes etc are really neatly laid out in folders, so you can just use things like the body folder for reference to tops, legs for pants etc etc. You'll see how it's laid out in my example. The only tricky part is finding the right boobs. I shit you not. There's a chest piece that can't be used with the likes of the army shirt because you'll get random tits poking through the mesh.
This is my current Maya .cdf. She has the army shirt, plain green combat pants, and an army hat to match. Feel free to use it however you see fit. Variants are just that, different colours of the outfit. There's no real quick way of viewing them, so you just have to try them out.
<?xml version="1.0" ?><CharacterDefinition> <Model File="characters/female/human/skeleton/skeleton.chr" Material="characters/female/human/skeleton/skeleton"/> <AttachmentList> <Attachment AName="body" Binding="characters/female/human/body/army/army.chr" BoneName="" Flags="0" Material="characters/female/human/body/army/army.mtl" Position="0,0,0" Rotation="1,0,0,0" Type="CA_SKIN"/> <Attachment AName="legs" Binding="characters/female/human/legs/combat/combat.chr" Material="characters/female/human/legs/combat/variant/v01.mtl" BoneName="" Flags="0" Position="0,0,0" Rotation="1,0,0,0" Type="CA_SKIN"/> <Attachment AName="skin" Binding="characters/female/human/skin/medsleeves/skin.chr" Material="characters/female/human/skin/variant/nocleavage02.mtl" BoneName="" Flags="0" Position="0,0,0" Rotation="1,0,0,0" Type="CA_SKIN"/> <Attachment AName="head" Binding="characters/female/human/heads/maya_torres/head.chr" BoneName="" Flags="0" Position="0,0,0" Rotation="1,0,0,0" Type="CA_SKIN"/> <Attachment AName="hair" Binding="characters/female/human/hair/army_cap/hair.chr" Material="characters/male/human/hair/brown03.mtl" BoneName="Bip01 Head" Flags="0" Position="1.9475756e-005,0.017000001,1.628" Rotation="1,0,0,0" Type="CA_SKIN"/> <Attachment AName="hat" Binding="characters/female/human/parts/hats/army_cap/cap.chr" Material="characters/female/human/parts/hats/army_cap/variant/v02.mtl" BoneName="Bip01 Head" Flags="0" Position="1.9475756e-005,0.017000001,1.628" Rotation="1,0,0,0" Type="CA_SKIN"/> <Attachment AName="eye_left" Binding="" BoneName="eye_left_bone" Flags="0" Position="-0.032982595,0.13186496,1.8033698" Rotation="0.99999988,-3.7252907e-009,8.9406981e-008,0" Type="CA_BONE"/><Attachment AName="eye_right" Binding="" BoneName="eye_right_bone" Flags="0" Position="0.032982595,0.13186496,1.8033698" Rotation="0.99999988,-3.7252907e-009,8.9406981e-008,0" Type="CA_BONE"/></AttachmentList> <ShapeDeformation COL0="0" COL1="0" COL2="0" COL3="0" COL4="0" COL5="0" COL6="0" COL7="0"/> </CharacterDefinition>
The chest piece is "characters/female/human/skin/variant/nocleavage02.mtl". If you want her wearing say the shirt with more cleavage, you'd have to use the appropriate version in the female>human>skin folder.
It takes a little experimentation but it's entirely possible to mod any main story characters. Use the same process but in the male>human folder. I like putting everyone I can in the Shark hoodie..
Once you're done, use CTRL+S to save with the same extension and boot up your game.
Remember to back up originals, obviously. Although the worst that can happen when doing this is there just not being any clothing. So you look like the invisible man with a rucksack. [/qoute]
Showing 1-4 of 4 entries