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I'd rather use Z for execute vs Sprint + E, however if you do a leap frog for example, and use Z you do a shove, which is weird as you should do an execute, if I could remove Shove from Z that would be nice.
Just trying to seperate a few things out, its a bit glitchy now and as breakdown gets harder it'd be nice for my character to do what I need it to do.
"
Breakdown is getting harder and harder of course and in effort to master combat I have noticed a few things.
Z = Shove or execute, which causes several problems, one of which is using Leap Frog and then quickly pressing Z, instead of executing you Shove...if you delay the button press or try to move a step you can do the execute....but it adds a critical delay...which can get you killed.
Rolling into enemies triggers Leap Frog and Wrestling Moves.
Any chance you can change that? It sucks getting swarmed and trying to roll out of a crowd only to start bouncing a around playing leap frog, or throwing a couple of zombies around while getting torn to shreds...
I even noticed using Z for execute vs Sprint + E is quite a bit faster....and avoids times when instead of doing an execute you just stand there and stomp your foot a couple of times because you arent lined up, however using Z works just fine.
(And faster not being due to key press, I can hold Sprint and hit E and there is a delay vs using just Z)
I need my character to do what I need him/her to do, and not randomly do something else that will get me killed.
Sucks a bit to not get Leap Frog or Wrestling moves just to be able to roll past a zombie. 8-/
Also any chance making Powerhouse Characters not doing a jumping attack when they swing in front of a downed zombie?
This is seriously annoying and ruins powerhouse - We have spacebar to do the jumping attack, and dont need it tied into a primary attack that causes us to leap in the middle of a horde. ( In Early Access this never happened until after a patch )"
libs/config/prototypeactionmap.xml
Scroll down to where it says like UL Keys or whatever
Youll need to unpack the gamedata.pak (Software to do so can be found linked in this forum)
Do it somewhere safe..like your desktop. The unpacking program will put it there in a nice folder and it wont damage your gamedata.pak file.
Open the new desktop folder. Navigate to libs/config
See that prototypeactionmap.xml? Yeh you want that. Make a copy, paste it to desktop.
Now back to where gamedata.pak was/is (It shouldnt have moved)
Create a Folder named libs inside of your game folder (C:\Program Files (x86)\Steam\steamapps\common\State of Decay\Game)
Then create a folder called config inside of that folder.
Now open that prototypeactionmap.xml file on your desktop. Scroll down to the part about UL Keys. Edit em. Save it, move it into that brand new location...which should be (if you followed this)...
C:\Program Files (x86)\Steam\steamapps\common\State of Decay\Game\libs\config\
Presto.
Was this potentially the most amount of work to change a few keys? Yep.
Who should you thank? UL. Shitty system they had for this..really..shitty.
Yeah I already have done that, and that was the 1st file I checked, but it doesnt seem to have the shove, so I'm guessing Z is hardcoded to do shove or Execute...or the info is somewhere else...
It doesnt mention TWO things...
1)The Z being shove when there isn't something to execute
2)E being kick when there isn't something to 'use'.
Im wondering if there is some conditionals somewhere like...
If you press Z, it checks to see if there is something executable within whatever radius, if not, it shoves the closest zombie oriented infront of your character.
That is what it seems like.
Not sure why but they have made use of multi-use buttons..with no way to remap them. Ickyness.
Ill look into a bit more, see what i can find, but I can tell you now what I doubt youll have much luck. Its probably deep in somewhere and you probably can't easily...separate the Execute & Shove, they seem to be tied together.
Even posted over at cheat engine to see if anyone there knew if it could be done.
Thanks for taking the time to look.