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State of Decay Modding Crew SoDModding
STEAM GROUP
State of Decay Modding Crew SoDModding
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22 September, 2013
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Hit a Brick Wall Building a Better Camera...
Hi and I appreciate you taking the time to read this. I started looking into developing a better camera feel for Sod, possibly First Person, and this is what I have found myself. This might be long but please follow me here:

I started by unpacking gamedata.pak and traced some camera files to be at / steamapps / common/ State of Decay / game / scripts / entities / others and went through several files, including "cameratarget.lua", "camerasource.lua", "precachecamera.lua", and "camerashake.lua". Solution not here.

After looking through all those and seeing they were not applicable so I searched and found in // steamapps / common/ State of Decay / game / libs / class3 and found the file 'cameras.win.cam'.

Through a first glance of a universal file viewer it gives you this...

CODE:
aim (basic) nav (basic) threat (basic) vehicle (basic) aim left aim right nav left nav right nav default nav_stealth water aim_flipped aim_scopedLight aim_scopedHeavy aim_water aim_flipped_water aim_scopedLight_water aim_scopedHeavy_water threat aim over right aim over left cover right cover left combat combat_aim cinematic cinematic_fixed cinematic_low cinematic_threat cinematic_tight cinematic_wide hideCam BoG_TopDown BoG_Normal killCam killCam_Cut Home journal journal_stealth journal_stealth_hidden vehicle_turbo nearDeath
END CODE

...but it also gives you the rest encoded so you see neat columns in encoded gibberish. So I researched how to open the .cam file.

BRICK WALL.

Apparently it has been used in other games like Star Trek Elite Force, Nascar 2002, and even Abe's Oddessy for camera positioning. However, the only two formats that I can find a way of opening it are either picture viewer or for computer aided drafting (CAD) software that uses the .cam extension. I cannot locate another modding community that used it before for another game.

UPSIDE.

By the way the file looks to be encoded in columns and by the above code snippet the camera is programmed to act per sequence, so the x,y,z cords could be adjusted/changed for just a couple of views, maybe aiming and standard running, but left alone for driving and scoped aiming. Voila. Modified Camera.

Can anyone help me with this .cam file or point me in the right direction?
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Not sure at all - I don't have enough experience in ecryption/decryption algorithms to make any judgements. The request had been posted on the main UL forums to a person that broke down the XML to BMD conversion but then the forums are down. I'm interested in the .markup, myself.
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