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Well you have a few problems here-
First problem is that everyone in the server would need the mod- including the server itself so its impossible unless you create a stand alone server that forces users to download the mod on entry.
Editing the server code will affect all clients but if clients don't have the mod support code it would just kick them or they would get an error.
Modding the game isn't easy either in the first place the coding is so garbled and unorganized it makes it hard on us just to create regular single play mods/hacks.
To do this here is what you need.
1- Contact the developers and get a freelicense with them for game improvements. (could be troublesome since game isnt free)
2- Contact the developers again and get the source code for the game, engine and all project files from them under that for free use license (again gonna be hard engines are expensive and have thier own licensing)
3- Once you have everything study the code and file structure learn all the calls and classes
4- Write a standalone server for the game (this takes networking knowledge, programing knowledge and knowledge of the games code structure- that you just studied)
5- Now edit the games code structure and add the entities for the AI (keep track of these files as they will have to be patched into clients entering the server)
6- Now recode the server again to recoginze the new game code.
7- Pack your client for targeted OS (s) Release it under the free license and get sued cause you took credit for the work :)
Hope this helped ByU :)
(this is just a rough draft of what you would have to do to get this working)
Not to give you false hope but you could use dedicated server files from other games using the same engine and recode all classes on the server to target this game, it would be a bit unethical, buggy as hell and have you ripping your hair out reverse engineering it for SoD but it may save time.