STEAM GROUP
State of Decay Modding Crew SoDModding
STEAM GROUP
State of Decay Modding Crew SoDModding
22
IN-GAME
191
ONLINE
Founded
22 September, 2013
Language
English
Vitrugo PT 26 Jul, 2014 @ 12:01pm
Mod Requests
The Breakdown experience is pretty solid, enjoyed much more than the storyline gameplay. The game itself is not perfect, I got a few Mods to keep the gamplay more interesting in the long term, but there are a few things that I would like to see implemented by a few Mods, here´s a list;

1) Add Hostile Survivors; Not everyone in this game should be friendly. Hostile communities that would shoot you while you were traveling and also would do raids on your home base.

2) Ability to have more followers. Just one follower is not enough, the option to have more (up to 5 maybe, depending on the Influence and Population). Also, a trade option for the characters in the same posse.

3) Trade with other Communities; A new type of mission, that would require delivering goods to another community in excange of another kind of supply. This could be summoned via radio, like the "Ask for Supplies" option.

4) Costumize Appearance; Self explanatory :)

5) Larger Bags; Like Duffelbags, that would carry more items but would cause the character to loose Stamina more rapidly.

6) Assign Roles; Each character would have a different job in the community. Some would do scavenging runs, others would stand watch and so on.

7) More Diversity; More different character models, everybody in Mt. Tanner look very similar. Older, fatter, different ethnicity would be apreciated. Also longer female hair styles (and less "♥♥♥♥y versions" of the ones that are available right now; real characters, not clichés).

8) Ability to modify cars; Stronger door that would resist more, bulldozer shovel and tractor plows to put in front of pickup trucks to increase durability.

9) Seal Off Houses. An option that would prevent houses from becoming Infestations untill they were overrun by Zombie Hordes. Could be used like the Outposts option and use Influence and would.

10) More Negative traits. Traits that would cause trouble in the community (like Ladiesman or Arrogant), things that would cause unrest and lower morale untill you had to make a choice between keeping them or force them out. An expelded character could join a rival community and cause disturbance and lead Raids on your Home Base.

11) Territorial Control; Comunities would dispute over who would control the available resourses. You would have to fight for the integrity of your outposts and defend them from Hostile Survivors Attacks and Zombies alike in a system similar to GTA San Andreas Turf Wars.

12) Larger Vehicles to move more Community Members; Instead of cheating or exploiting a bug in the game, it could be possible to move more characters if we could find larger vehicles like busses or trucks.

13) Make Gasoline for cars a finite resourse; This would make Gas Stations a much more important spot for outposts and Territorial Disputes.

If more ideas come up, I will edit the post.
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Boltte man 29 Aug, 2021 @ 1:43pm 
Your mods would sound awesome to play with!

Originally posted by Deimos Rast:
5) You could always expand the size of backpacks but increase the weight of them (the "encumbrance" value).
How do you do 5?
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