STEAM GROUP
SpaceSimCentral SpaceSim
STEAM GROUP
SpaceSimCentral SpaceSim
14
IN-GAME
184
ONLINE
Founded
26 August, 2010
Language
English
Location
United States 
Showing 1-5 of 5 entries
0
new game "Ace Racers SP" , space FPV drones
I've been working on a free game and it's called "Ace Racers SP"

It is actually associated with an Open Source story project of the same name, I will link it below.

This game is now on steam! You can wishlist it while it is in it's "Coming Soon" phase, but presently my SteamWorks informs me that I should be able to set it live in 8 days from this post. I will also link the page for this game.

I'm hoping people will try the game out, but actually I do have a specific objective. I still need to work on the mechanism (probably steam workshop), but i have a grander goal that players will be able to make and share courses into a giant growing database of every variety of navigational challenge, which players will then be able to browse and therefore fly every possible combination of maneuver that a course can offer. Of course for the initial release I won't have an in-game sharing system, and unfortunately this means that players would need to feel safe sharing just binary files with eachother, which I don't really want as a limitation because I worry it will limit the availability for too many players. (I'm the worst game developer ever, though, so it won't be easy I think) .

I see that this group doesn't get an enormous amount of traffic, but I am a huge fan of Pioneer which was using the website proper forum as it's discussion forum, so I would like to share my game here as well, as I have done on the forum. As I said, my game is going to be free so I do hope that people try it out, and of course share story ideas, courses, etc.!!

https://github.com/tsmspace/ACE-RACERS-SP/

https://store.steampowered.com/app/2685150/Ace_Racers_SP/
7
controller setups, will you share your control methods?
Specifically I have a control method I am interested in, and made one of. It's a 4 joystick gamepad.

I would like to try and figure out what everyone is up to for space-sim control, since I appear to have no idea.

I have heard of the spacemouse by now, but as with any setup, if you use one, I would like to hear more about it. I probably will one day buy a space-mouse.

I don't think I will buy a two flight-stick combo. That can always change, but for now I don't see how it's better than my 4 joystick controller, and also it doesn't add any extra functionality, since it requires both hands, and I can put any amount of buttons on a diy controller.

very specifically, my intent is discussing gameplay that is "inertial thrust physics", and more specifically, "manual inertial thrust physics", which is the term I am going to use to describe turning the automatic vector correction system, which may go by any number of terms such as "inertial dampers", "automatic", "float - off", etc. So, if the craft automatically matches a velocity OR/and bearing, that is outside of my intended gameplay. That does not mean your control setup is not what I intend to discuss,, but if you generally use auto-vectoring then I want to know about it, because that has an impact on the way that you actually input to the game. (so, you may not ever use your "strafe" thrusters, because you rely on the ship to merely match your vector to your orientation).

If you use a button to toggle strafe and roll, or any other combination, that's interesting to me, and I would like to know if you wish it were easier to just have all 6dof on a control.

if you use a keyboard and mouse, I consider this to be the superior input method,,,, from a certain point of view. (it doesn't really make for a pleasant experience with REAL machines, because you either lose precision or need to rely on sacrificed rates,,, but since a keyboard is actually reasonably intuitive, and is basically available on all platforms and at the lowest cost (it's automatically part of any computer),,, then using it is naturally a default best option.

finally: disclaimer: yes I do fully intend this discussion to be for me to discuss my own 4 joystick controller, and I am honestly a bit biased towards it,, but I do expect that anyone who has been playing with a setup to be also biased towards it,, and I would really hope for fiery rather than mute,, because over time I will really want the most information about every favorite method, even if someone might say it could be toned down,, I want the fire, because heat is where the passion is.
0
orbital racer 4 joysticks demo
Showing 1-5 of 5 entries