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Zgłoś problem z tłumaczeniem
now, the suggestions.
-Smoke grenades are already planned to go back into the game, I'm not sure if I'll make them multicolored though but you can use plain old white smoke to signal things anyways. However my version of them are very laggy, so I'll be using GDC's more optimized smoke code once I reimplement the smoke grenades.
-I don't really want to charge money for the standard guns, but it's certainly a thought. At this time though the loadout system is very basic and doesn't allow for purchases.
-Weapon drop changes
If I do this, people will run out of ammo. Of course I'll eventually have it so you can buy ammo from the spawnmenu, but if there's ammo to be salvaged from guns on the ground why not use it? Maybe I will change it to "USE" though.
-Great idea, saved loadouts. I don't know how easily I can make this but I'll give it a try at some point. As for the "2 equipment items" that was kind of in the plan. Sorta. idk
-Non-recharging medkit? maybe. probably not but we'll see about it.
-Pointshop Loadouts: The funny thing is that originally the loadout system was supposed to be in pointshop itself. Weapons would be free and you would be able to "equip" a limited number of weapons from each category, and they would be granted to you on spawn. I can do this for the SG Munitions, I think, and just have them deduct money every time you spawn, and if you're out of money it dequips itself.