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It's really annoying that the engine stops populating custom islands as soon as you place stuff on it! I could imagine a MODification for the animals spawn would be a fantastic addition! :)
This is a standard palm statement from a procedurally generated island.
This is a standard Kura-Fruit statement, also from a procedural island.
The part after 'rigidbody' is basically the same. I'd guess this is about the fruits of the tree. I'm gonna take a statement from a player made island and compare them tomorrow. It should be possible to cover the changes.
Last but not least I also found the snake statement:
And in all of these there is the problem with the reference code. If we can reproduce these, we should easily be able to put these on custom islands.
Also: What else is missing? E.g. are there seagulls and bats on them? Never watched out for them tbh.
PS: Just realized that ALL grid-parts are recorded in the .json file. At least the procedural zones (->Islands and water parts) are in there with their names. Just search for "zone" to find them. So one has to be careful on which position the items we want to add are. The palms above should be from a procedurally generated island though.
"[2]SNAKE(Clone)" The number in the beginning is important. But I think you already know that.
And the hiding spot if you need it
Fiddled around a bit today, but the only thing I seem to do is fuck up the json file. I'm always stuck at 'loading world', not getting any error messages to work with. Looks like it's not really working.
Maybe someone else could try to get it to work if anybody cares..
Edit: Yeah, maybe someone could write a Mail to the devs, maybe they fix it themselves sooner rather than later if we beg enough? ;)