STEAM GROUP
Payday 2 Mechanics PD2mech
STEAM GROUP
Payday 2 Mechanics PD2mech
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IN-GAME
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ONLINE
Founded
27 September, 2015
Showing 21-30 of 54 entries
17
Looking into tactics
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Reservoir Dogs heist info
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Question re: Yacht heist detection
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Any newer LUA code dumps?
5
Green Bridge info
1
Fire
So little confused about the fire mechanics. Can read the Long Guide for the end result, but wondering to the why.

First we got enveffecttweakdata.lua;
function EnvEffectTweakData:molotov_fire() local params = { damage = 1, player_damage = 2, fire_dot_data = { dot_damage = 15, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 6, dot_tick_period = 0.5 }, range = 75, burn_duration = 15, burn_tick_period = 0.5, curve_pow = 3, sound_event = "molotov_impact", sound_event_burning = "burn_loop_gen", sound_event_impact_duration = 4, alert_radius = 1500, fire_alert_radius = 1500, effect_name = "effects/payday2/particles/explosions/molotov_grenade", is_molotov = true } return params end function EnvEffectTweakData:trip_mine_fire() local params = { damage = 1, player_damage = 2, fire_dot_data = { dot_damage = 15, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 6, dot_tick_period = 0.5 }, range = 75, burn_duration = 10, burn_tick_period = 0.5, curve_pow = 3, sound_event = "molotov_impact", sound_event_burning = "burn_loop_gen", sound_event_impact_duration = 4, alert_radius = 15000, fire_alert_radius = 15000, effect_name = "effects/payday2/particles/explosions/molotov_grenade" } return params end function EnvEffectTweakData:incendiary_fire() local params = { damage = 1, player_damage = 2, fire_dot_data = { dot_damage = 15, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 6, dot_tick_period = 0.5 }, range = 75, burn_duration = 10, burn_tick_period = 0.5, curve_pow = 3, sound_event = "gl_explode", sound_event_burning = "burn_loop_gen", sound_event_impact_duration = 6, alert_radius = 1500, fire_alert_radius = 1500, effect_name = "effects/payday2/particles/explosions/molotov_grenade" } return params end function EnvEffectTweakData:incendiary_fire_arbiter() local params = { damage = 1, player_damage = 2, fire_dot_data = { dot_damage = 15, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 6, dot_tick_period = 0.5 }, range = 75, burn_duration = 3, burn_tick_period = 0.5, curve_pow = 3, sound_event = "gl_explode", sound_event_burning = "burn_loop_gen", sound_event_impact_duration = 6, alert_radius = 1500, fire_alert_radius = 1500, effect_name = "effects/payday2/particles/explosions/molotov_grenade" } return params end

And then we got the entirely different ones in tweakdata.lua;
self.projectiles.molotov.damage = 3 self.projectiles.molotov.fire_dot_data = { dot_damage = 1, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 3, dot_tick_period = 0.5 } self.projectiles.launcher_incendiary.damage = 10 self.projectiles.launcher_incendiary.fire_dot_data = { dot_damage = 25, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 6.1, dot_tick_period = 0.5 } self.projectiles.launcher_incendiary_arbiter.damage = 10 dot_damage = 25, dot_trigger_max_distance = 3000, dot_trigger_chance = 35, dot_length = 6.1, dot_tick_period = 0.5 } self.projectiles.fir_com.player_damage = 3 self.projectiles.fir_com.fire_dot_data = { dot_damage = 25, dot_trigger_max_distance = 3000, dot_trigger_chance = 100, dot_length = 2.1, dot_tick_period = 0.5 }

There doesn't appear to be a fir_com in environmental. I'm going to assume the tweakdata is initial hit and the environment the created firezone (which then makes sense not to have one for the incendiary).

Though its weird then how the molotov initial is way weaker than the zone, while the launchers first hit is stronger than the area. Also the lack of .1 on dot_lenght on all environments that initial hits have?

Long Guide also talks about all dot changes being 35% but incendiary (if used) is 100%. Is the Guide not updated for the Incendiary there? Of course " If the dot chance had been 100%, enemies standing in the flames would repeatedly update their grace period, and take dot damage only after leaving the flames." wouldn't really be in effect from a one-shot rather than a continous firezone, but it is listed under the incendiary grenade section.
5
Nightclub Coke Spawn Calculations
Showing 21-30 of 54 entries