STEAM GROUP
bring back the old tf2 polycounts bbotf2poly
STEAM GROUP
bring back the old tf2 polycounts bbotf2poly
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9 August, 2013
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ABOUT bring back the old tf2 polycounts

tf2 polycounts

this group is for people who want the old polycount sets back like it was before the 7/11/2013 summer update
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UPDATE!!!!!!!!!!!!!!!!!!!!!!!!
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B3st/B0lbi 10 Feb, 2014 @ 1:40pm 
im back
Crow 14 Aug, 2013 @ 1:34pm 
we need more members invite everyone
the tickle monster 10 Aug, 2013 @ 11:05am 
Eat ♥♥♥♥.
the tickle monster 10 Aug, 2013 @ 11:05am 
"Set bonuses also required players to have full knowledge of other players' loadouts, including currently "invisible" items like melee-slot weapons. For example, the Croc-o-Style Kit set bonus gives any Sniper equipping it immunity to headshots. But there was no way for a Sniper to know whether a targeted Sniper had the bonus simply by looking. And this wasn't an isolated problem. Similar issues cropped up around the Scout's Milkman set bonus (extra health) and the Demo's Expert's Ordnance set bonus (extra fire resistance)."
the tickle monster 10 Aug, 2013 @ 11:04am 
"One of the main goals of introducing a new weapon is to give players more choices that will help them explore the game in fun new ways. Set bonuses had the opposite effect, making many players feel constrained in their choices."
the tickle monster 10 Aug, 2013 @ 11:04am 
"Finally, we'd like to talk about item sets. Historically, item sets have been thematically consistent sets of items that provide a unique gameplay effect when worn together. Unfortunately, these gameplay effects had two negative effects. For one, they limited player choice, making players feel like they would be underpowered if not wearing the complete set. For another, it was a balancing nightmare. An individual item that might be balanced as part of a set could feel underpowered (or overpowered) on its own."
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Founded
9 August, 2013
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