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3 grenades are better
Grenades aren't as easy to get kills with as people think. You have to be tactical and throw them in the right moment and right area before people goes there/people stays there. There are obviously going to be causulties if the grenade is thrown in the middle of a large group, but it's easy to tackle if it's thrown against one/two person(s). You're more likely to suicide by the blast than getting some kills in close combat.
But it's a bit unfortunate that grenades can't be disabled without disabling the Foot Guard too.
Grenades aren't an insta win, even if used well, unlike say artillery when used properly (some awesome guys on artillery pretty much single handled win rounds). I also like that they force people to stop camping so much, which is always gonna be a problem when players have 1 life per round.
Yeah but this isn't a good thing, especially when people form firing lines to shoot the enemy in a volley and get killed by one rambo with a grenade. It ruins the RP immersion and basically turns everyone into rambo skirmishers.
Also, grenades weren't really used in the Napoleonic Wars except for during naval battles and it's the reason there aren't grenades in the game in the first place.
Like, poll hasnt ended yet, so the decision hasnt been made yet, we want to have a reasonable amount of votes to be able to choose the best for NWRP.
I would be fine with this personally as a compromise, but also I like the idea of only giving sailors grenades as Crossman mentioned because grenades were only really used during naval battles in the napoleonic era as grenadiers stopped using them.
I also miss using the foot guard class properly, and I think sailor is a good compromise because nobody really uses that class unless it's naval anyways.
Also I just realized that the light infantry ensign / rifles sgt spawn with a 'scapel' that instantly heals people and this is also pretty retarded because healing from a bullet or shrapnel wound in the 1800s required days if not weeks and in most cases required amputation to avoid infection and it would be nice if we had ensigns and sergeants back for those classes
And is there a deadline for the poll set?
Footguards are just like other line inf class, they just have cooler uniform. Nobody forbids you to pick up musket and play.
Medics are cool, this is not real life.
Quite honestly I've never seen anybody use the medic class and actually be useful with it, I don't care about it too much but in my opinion it's not worth removing the ensign and sgt roles which are at times critical during battle RP to delegate authority when the officer dies
We discussed in admin meeting, in next days we are getting new scripts. Footguards will have 1 musket, sabre and 1 grenade. Officer will have 3 grenades. That's it for now.