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I think you'd still want at least one Kritz Medic, though, or else high-health tanks would tend to push the line back quite a bit. Or maybe Vaccinators with Kritz Canteen sharing would do it.
Firing speed vs. penetration upgrades would largely be a decision based on the composition of the upcoming wave: firing speed for giant robots, penetration for large numbers of smaller bots.
I've heard stories of nutty stuff like a single Engineer with five Pyros on the Bigrock missions, one of whom (Pyros) was dedicated entirely to Axtinguishing. We've done expert Decoy with no Demoman (replaced by a Heavy). Also expert Mannworks with a spy to replace both Demo and Scout, though that's not especially unconventional.
There's also a Steam group devoted entirely to the concept of subverting the MvM metagame. Their group name has some adult language in it, or else I'd post a link here. I'll give you the link next time I see you online and let you decide if it's fit for posting.
I think it's fairly well established that Spy has a place in MvM (even in expert, and especially in Mecha), and despite the common initial reaction to Snipers (namely that some CoD refugee has come to waste everyone's time), I've seen the class used to good effect.
So it seems that the thing to do now is to find an effective play style for Medic in expert missions, and then start messing with the head count of each class.