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I recently discovered that buildings for producing dust, gases, and rare crystals no longer work without foundries. However, I need a LOT of rare resources, and I can't afford to maintain a large number of foundries for this purpose. I'm running out of places to store my alloys!
Could you please suggest a mod that would restore the production of rare resources to the old format, where the building produced them on its own? Thanks for attention!
There was a great mod, called "Photosynthesis", but it seems that author had abandoned it.
- Improved the AI further, also the major AI is a lot stronger now, savegame compatible update. AI will be updated on your savegames yearly. Have fun - Pit https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=874703641
Ultimate-Galaxy UPDATE! Savegame compatible! Ultimate-Galaxy-AI further improved!
Good for a long game now, go boldly where no one has gone before and try to survive. Get the mod and look up full changelog in mod description here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=874703641 - Have fun - Pit (Unsub mod then resub mod for a clean download, delete old Ultimate-Galaxy-Balance mod)
- I improved the AI to build better buildings now, and buildings they need.
- AI will work to hold up enough food and supplies for there pops now.
- AI will build more research buildings now.
- AI is more aggressive now and should declare a bit more wars now.
- Pop growth rate doubled, so the AI can build more buildings they need in time.
- AI can buy and sell resources they need now even better.
- And a lot more AI improvements.
- Savegame compatible, you can continue your savegame.
[pdx_audio.cpp:1162]: Missing sound effect: menu_over_01
I'm getting a lot of them right now...
Stellaris [game_text.cpp:540]: Unknown property: SccVar_unlisted
[ai_country.cpp:4314]: AI for country 7 posting invalid command: 10576
Already Researched
Also, i'm getting this other error related to
[game_text.cpp:540]: Unknown property: GetCGMAstrocartography
Those are the probable cause for my modlist to crash. At least on my pc....
[12:30:27][trigger_impl.cpp:790]: Script Error: Invalid context switch[home_planet], file: events/primitive_events.txt line: 278, Scope:
[12:30:27][trigger_impl.cpp:791]: type=country
id=66
random={ 349418656 349418656 }