STEAM GROUP
Official Mariokart2 Group OMK2
STEAM GROUP
Official Mariokart2 Group OMK2
5
IN-GAME
50
ONLINE
Founded
7 October, 2010
Language
English
Showing 1-3 of 3 entries
13
World 1-2
Originally posted by GO Toast:
Note that I did not ask for the whole map/level to be friendly. I would like a room or small area where players can go if they wish to be friendly for a short while, to isolate them from everyone else. Anyone who doesn't wish this does not need to go to the room.
It is a community map and ideally the option of a small friendly area would be a great asset to it in my opinion :-)

I agree with this: the party room is a necessary addition. I'm not sure how to prevent conflicts there, however. In Cyberpunk there was a button to disarm players, but it was kind of ugly and took away lots of the "party" fun. Is it possible to remove damage from players (not buildings) or give them infinite health in the no-Killing Room? On the other hand, I like those tense moments when 2 players face each other, unsure if they should attack to best defend themselves, one of them shoots once, the other doesn't retaliate, and it's LOVE! XD

Originally posted by GO Toast:
Don't make it easy for them though - if you kindly add this please make them work in order to get to the no-kill area/room, just like you did for 1.2 in MK2.

I agree with that too. The problem with finding all the presents was that only a few players were actually "working" and that, after 1-2 opened, everybody was reluctant to change map. This locked the server on this map and created conflicts between new players and those who had already been there for a few hours.
From what I've seen so far, it looks possible to programmatically move objects, but I only see it occurs as either following a cycle and/or being triggered. Would it be possible to include a maze on the way to world 1-2? The important part is that the maze configuration should change randomly (unlike the presents who always stood in the same locations). It is probably enough to change the maze configuration each time the map is loaded. I'm thinking about a rectangular grid of walls that can be there or not depending on the configuration. In order to give players a sense of progress thru the maze, the wall textures should change progressively, and maybe the maze could be layered, with a pipe to move from one layer to the next. It could be fun to replace a few walls with windows in order to let enemies see each other, and render the maze less uniform. Ammo and health could be confined into dead-ends. Unfortunately, I suppose that HHH navigation will fail in the maze: it would have been a great minotaur otherwise.
This should ensure that all players have to "work", or at least cooperate (escort a medic and an engie with a teleporter), each time they want to go to 1-2. They can fight all they want on the way to the no-kill room! It would also fit with the castle theme mentioned in earlier posts.
Showing 1-3 of 3 entries