STEAM GROUP
Garry's Mod Development Hub GmodModDH
STEAM GROUP
Garry's Mod Development Hub GmodModDH
42
IN-GAME
325
ONLINE
Founded
7 March, 2017
Language
English
Showing 11-20 of 32 entries
1
Map compiling without lighting [Fixed]
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_QuirinIII_hn.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 102 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_QuirinIII_hn.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (111121 bytes)
Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/items/harvesting/crystals/crystal_sheen_large.mdl"!
Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/coruscant/cor_works_light_01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 346 texinfos to 210
Reduced 42 texdatas to 32 (1292 bytes to 806)
Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_QuirinIII_hn.bsp
2 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_QuirinIII_hn.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_QuirinIII_hn.prt
1298 portalclusters
3879 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 146 visible clusters (0.01%)
Total clusters visible: 1661835
Average clusters visible: 1280
Building PAS...
Average clusters audible: 1294
visdatasize:432830 compressed from 436128
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_QuirinIII_hn.bsp
10 minutes, 28 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_QuirinIII_hn.bsp
11365 faces
37278260 square feet [5368069120.00 square inches]
64 Displacements
3217643 Square Feet [463340608.00 Square Inches]
11365 patches before subdivision
667593 patches after subdivision
27 direct lights
0...1...2...3...4...5...6...7...8...9...100


Compile log, the map compiles without any lighting, as if mat_fullbright was stuck on.
51
New Mods Mega Thread
127
What's everyone's current project? :D
24
Whats about a "Dev Squad" or something like that :P
127
What's everyone's current project? :D
Showing 11-20 of 32 entries