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Grady 21 Mar, 2017 @ 11:50am
Have a Problem with a Playermodel. Need Help
Hey,

I have a Problem with a Model. In Gmod it looks like a stone and in Blender it looks Normal. I always asked some People, but it didnt worked. So I wanted to ask here. Can somebody help me? I have a picture from the Gmod and Blender Model http://i.imgur.com/R590Yck.jpg . So thanks for helping

Grady
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Showing 1-15 of 15 comments
ArsenicBeast 21 Mar, 2017 @ 11:54am 
Check if your alpha channels are doing anything weird on the texture, and if you have normal maps, try compiling it without them
Arden 21 Mar, 2017 @ 11:56am 
Maybe try altering the texture to making it more grey or lighter or remove the bump maps if there are any if what Arsenic says does not work.
Grady 21 Mar, 2017 @ 12:05pm 
I will try both later. thx
Arden 21 Mar, 2017 @ 12:30pm 
Anytime!
Grady 21 Mar, 2017 @ 3:08pm 
Arden 21 Mar, 2017 @ 3:43pm 
hmm, it looks like the texture is really stretched. I don't know on this one. Maybe the christ might know.
thechrist 21 Mar, 2017 @ 3:51pm 
it might be a bump map problem
Last edited by thechrist; 21 Mar, 2017 @ 3:52pm
Grady 21 Mar, 2017 @ 4:22pm 
Can somebody say me witch settings are right? http://i.imgur.com/NMtvliN.png
Grady 21 Mar, 2017 @ 4:34pm 
Fixed it
Arden 21 Mar, 2017 @ 5:49pm 
Oh well you make your VTFs in a very strange way. Why not just convert the folder? That is what I do.
Grady 21 Mar, 2017 @ 6:01pm 
Its not a strange way. I copy it into vtfedit and then save it
Arden 21 Mar, 2017 @ 6:27pm 
You could just convert the folder and then edit it from there :D
V92 24 Mar, 2017 @ 6:17pm 
1.) Don't use 4096 textures
2.) Don't upscale textures under any circumstances
3.) Always generate MipMaps
Grady 24 Mar, 2017 @ 6:20pm 
Already fixed it
Donald 25 Mar, 2017 @ 2:36am 
I used 4096 textures for a retexture because the textures are very large
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