STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
8
IN-GAME
78
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Founded
24 March, 2015
Language
English
ABOUT GTGD S3

Tutorials and Games

I'm Gamer To Game Developer and I'm the dev for Choo Choo Survivor and Peacequarium! I also make Unity tutorials to show how to use Unity to make games.

Feel free to send me a friend invite and I'll accept it.

Follow my Steam Developer page

Gamer To Game Developer[www.gamertogamedeveloper.com]
On Facebook[www.facebook.com]
Twitter
On YouTube
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Peacequarium an idle aquarium sim you can resize and keep anywhere on your screen
Home By The River - Coming Soon
41 Comments
MaelstromVR Gaming 30 Mar @ 2:44pm 
I like the play style of this guys games more than, the 50.00 top of the line games. His overall style and mastery of game technique is the very best. A lost art. A Rembrandt of game dev's.
Manci_TW 2 Jan, 2017 @ 4:31am 
Hello everyone,

Our greenlight campaign has just started. The GTGD tutorials has a big place on development. I wanted also to thank for these wonderful tutorials. We are looking forward for your feedback and support. Happy new year!

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=831044575
jevenmieer 25 Aug, 2016 @ 1:00am 
我们新开发的游戏,希望大家支持,谢谢。
Our new development of the game, I hope you support, thank you.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751406124&result=1
tsettsyung 23 Jun, 2016 @ 9:32am 
Hey dude!
Loved your tutorials on Unet multiplayer. They were really helpful in debugging some of my issues. I have a game that I'm working on and you really helped me get started. Thanks man!

I do have a question, though. I've had a lot of trouble with disconnection (believe I keep going over the 'bandwidth' limit) has ANYONE found a way around this? Or perhaps how to increase the limit? I'm going out of my mind because I feel stuck between Unet, Photon or learning to code all my multiplayer stuff from scratch... AAAGGGHHH!!! lol

FYI - my game involves players fighting against massive waves of robots. So, a lot of position, rotation info - but I've been able to work around a bit by allowing the clients to move the bots between server updates (there is a bit of rubber banding, but at the moment it's survivable, lol). The worst seems to be the automatic weapons - they really cane the network data.
INDESTRUCTABLE 11 Jun, 2016 @ 11:57am 
Hello everyone how many are into devlopement ? I work with multiple game engines but i prefer unity.
Marcel 10 Apr, 2016 @ 11:48am 
GTGD Hello :) so i am working with Unet all does work, but the only Problem is the Server List, so Match maker, how much does it cost in the average ? 1 GB / 0.49 $ and i don`t own a Professinal version, how can i pass it ?
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