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(BTW, you see that interface style in your OldGlory configurer? Why can't Steam just be built to use that style? Why does it need all this custom styling on Valve's part?)
Because is unappealing and feels outdated. It's perfect for a tool, but not for a portal/platform like steam.
The old Steam UI was a nice compromise (still bloated, but not so much), but the new is unbearable.
https://youtu.be/foCewvyOszQ
Unbelievable valve isn't using some of those tweaks you've got Jonius7. Things like dlc height seem no brainier to me. Looks like should be simple for them to have toggle option for landscape game images even with an adjustable size slider. Or even at least have things minimally customizable like they do the store page.
Something like GOG Galaxy's option. It would be easier for them to add a menu or option somewhere rather than me having to mod in said menu or option into the library (which I am still not sure on how I would do)
===
In other news, I have put out a new version 4.0.2 with minor fixes to work with the Dec 8 Steam Client Update.
Something went wrong while displaying this content. Refresh
Error Reference: Library_6241052_d867472585d2b173
Cannot read property 'x' of undefined
Can you tell me the steps you took to get the error? Which buttons you pressed.
I use SteamFriendsPatcher, then check all checkbox exclude Theme. In CSS settings choose Hide, and check all checkbox in JS Settings, and then press Install
There are a couple of buttons under the settings button (bottom right), to Remake JS and Reset to try and get a clean install.
Additionally, if you are on the Beta branch of Steam, themes may not work (but the vertical nav bar should)
Trying Remake and Reset< trying reloading SteamUI-OldGlory from github. All tweaks exclude Vertical Nav working, themes working too
Basically all the lines with FIX:
If it is applying the Vertical Nav Bar correctly, the lines
should appear in the output.
If we can't figure out anything there,
I'll have you send over libraryroot.custom.css and libraryreet.js from C:\Program Files (x86)\Steam\steamui
so I can do a file comparison.
Running js_tweaker
library.js changed to use tweaked JS.
Finding Fixes...
FIX: }, n = An = "", [4, y.a.get(n, {
FIX: h = (t.children[0] && t.children[0].childNodes[0] && t.children[0].childNodes[0].childNodes[0] && t.children[0].childNodes[0].childNodes[0].classList && t.children[0].childNodes[0].childNodes[0].classList.contains("gamelistentry_HoverOverlay_3cMVy") && t.children[0].childNodes[0].childNodes[0].classList.contains("gamelistentry_Container_2-O4Z")) || (t.children[0].classList && t.children[0].classList.contains("gamelistentry_FriendStatusHover_2iiN7")) ? d.nTop * 0.75 : d.nTop,
FIX: scrollTop: 30
FIX: }, e.m_nScrollTop = 30, e.m_elTarget = D.createRef(), e
FIX: eAssetType: 3,
FIX: eAssetType: 3,
FIX: rowHeight: 40,
FIX: t = t.slice(0, 12),
FIX: eAssetType: 3,
FIX: var e = this.props.details.vecScreenShots.slice(0, 9).map(function(e) {
FIX: if (s < c + m && (l++, r++, u = c = 0), true ? p.push({
FIX: x: 0,
FIX: y: (n - 10) * d
FIX: return 1 == (e = Sa.GetComputedDisplaySize(e)) ? (n = 80, r = !0) : 2 == e ? n = 120 : 3 == e && (n = 160), {
FIX: childHeight: n * 43 / 92,
FIX: eAssetType: 3,
FIX: gridColumnGap: 5,
FIX: gridRowGap: 8,
FIX: o = e.nWidth * 43 / 92,
FIX: o = e.nWidth * 43 / 92,
FIX: gridColumnGap: 5,
FIX: gridRowGap: 8,
FIX: }(n), jd.Initialize(t), this.SetStateLoaded(),document.getElementsByClassName('smartscrollcontainer_Body_3lDcz')[0].scrollTop = 30, [3, 9];
FIX: /*for (var n = [], r = 2; r < arguments.length; r++) n[r - 2] = arguments[r];
FIX: e || s(new Error(d.apply(void 0, Object(l.g)([t], n))), 2), c.apply(console, Object(l.g)([e, t], n))*/
Re-minify JS file
File libraryreet.js written to c:\program files (x86)\steam\steamui
File fixes.txt written to c:\program files (x86)\steam\steamui