STEAM GROUP
Flaming Carrots flamecarrots
STEAM GROUP
Flaming Carrots flamecarrots
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19 May, 2013
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Kran 6 Sep, 2013 @ 7:01am
Some tactics maybe worth trying
On Badwater Defense this might work

The strat: http://i.imgur.com/eSYikBD.jpg

That also could work on any pl defense.

On Gravel Pit C-defense where there are really no good sentry places we could try this defense

The Sentry: http://i.imgur.com/WCbAKFM.jpg
The Defense: http://i.imgur.com/Hsar2Xn.jpg

And finally the Gravel Pit point C offense

The push: http://i.imgur.com/V7Wbhpa.jpg

I don't know if these work, I had a free class and was discussing with Raf (friend and div 3 spy) and he said the Badwater thingie is what he does and thought Gravel Pit defense could work. The Gravel Pit offense is my idea. We were bored :)

If we have more free classes I might do more.
Last edited by Kran; 6 Sep, 2013 @ 7:07am
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Showing 1-11 of 11 comments
Tritone 7 Sep, 2013 @ 3:55am 
I like it. We should try it out on a scrim. The badwater defence could be co-ordinated with demospam as well.
Spaceman Atlas 7 Sep, 2013 @ 4:04am 
Badwater defense flank: That's why going cliff is shit regardless... This is not really necessary (airblast 2stronk) but it's a failsafe of sorts. Like it 5/5 would use in a game.

Gpit C defense... Is an OK idea, but to be honest the sentry is in an easily spammable place, if you get the chance... Rescue Ranger or not, it might end up going down a lot. I don't also like the combo not watching left, nobody ever goes right, but meeeeeeeeeeeeeh

Gpit C attack - I proposed this already, as I said above that nobody ever goes or watches that way *take credit*
Ady 7 Sep, 2013 @ 4:45am 
All looks good to me, I especially like how Pyro gets his own colour in the Badwater defense image :D
Kran 7 Sep, 2013 @ 6:48am 
True, if no one goes right on Gravel Pit it's pointless to have combo watching it. Maybe combo could watch the main A entrance or someting? Demospam on Badwater is a good idea as pyro needs to either airblast solly or airblast spam and heavy needs to spin up or dodge spam. and it'll make my life easier.

Pyro has its own colour because I first used red and then erased it and it erased the backround as well and couldn't be bothered to fix it :)
Chris 7 Sep, 2013 @ 8:35am 
I really like the idea of both of these, and they definitely need trying in a scrim.

About the sentry on point C - it should be noted that my success rate the sentry jumps is < 5%, but since I seem to be in love with the rescue ranger at the moment, it will be easy enough to rescue ranger it up, albeit it would be slower than a sentry jump.
omgkittens 7 Sep, 2013 @ 9:32am 
Badwater idea looks good. Sentry spot on GPit is definitely worth trying, and I like coming from the side on the attack, could well be better than coming through the A door.

Ady 7 Sep, 2013 @ 9:37am 
Couldn't you just build the sentry up there? Why would you need to sentry jump?
omgkittens 7 Sep, 2013 @ 9:38am 
There's no metal up there so he'd have to run back and forth from spawn.
Chris 7 Sep, 2013 @ 9:42am 
Plus, it'll cost a lot more metal to build it up top, as I need to spend metal to resupply the sentry while it's shooting.
Ady 7 Sep, 2013 @ 9:43am 
Ah I see. Though, here would the dispenser be?
Chris 7 Sep, 2013 @ 9:46am 
I'll build it on the spire somewhere, probably at the back of the point.
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