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However, the more recent updates have made our jobs harder. Hammer will randomly crash, the method of displaying compile progress hasn't been updated for years, even though a new method is being used in Left 4 Dead 2, no one's fixed that ATI 4xxx/5xxx text readability issue from a long ago, Faceposer doesn't work on any OS made in the last decade because of some changed function names in Microsoft SAPI that Valve never updated Faceposer to reflect, and models aren't cleanly imported. With UDK, it's just an intermediate format that's not proprietary and has been available for years - .ase, not needing a .smd with a .qc, then compiled with another tool using a batch file.
I really hope Valve can polish the SDK.