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Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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Showing 71-80 of 140 entries
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FFVI: Original Sprites Project
Originally posted by Serafie1999AD:
Congratulations for the first release! I tried the AWR, Nostalgia and Hybrid versions, and here are some of my thoughts on them.

- AWR vs. Nostalgia in general: I think both versions are splendid work of art. The AWR graphics look more creative, and the colorless style makes the game seem darker. The nostalgic graphics, on the other hand, look very lively, and aesthetically pleasing. If I played for pure visuals, then I'd probably choose AWR, but I think the nostalgic style suits the game better, and I think the AWR's Reshade dims the colors a bit too much.

- Sprites: AWR is different, but still beautifully done. Inside the game, though, I still prefer Terra with green hair, Celes with an armor and a cloak, etc. Therefore, nostalgic version wins.

- Reshade: for both, I'd like to remove the scanlines, because they mess the font and distort the image too much to my tastes. I tried to increase the CRTResolution setting a bit, and it made the filter look more pleasing to my eyes. Again, which one is better depends completely on your tastes: AWR for more artistic style, while Nostalgia version suits the game better, IMHO.

- Monsters and Espers: from what I've seen so far, they look great.

- Battlebacks: it was never explained what these are. Battle backgrounds?

- HUD and UI: It's good to see the mobile UI tweaked. I'm not sure if it's technically possible to implement, but it would be handy if you could use the mouse to give commands, since the UI was originally meant for touchscreens. For user-friendliness, I prefer to have character sprites showing in the battle HUD, not artwork. I also installed Sabin's Blitz UI package, since I find it very awkward if the game doesn't show any visual indicator that it has registered your button inputs.

- Font: I preferred the GBA font over the SNES font.

- OST: what is the difference between AWR and Nostalgia soundtracks? I noticed that AWR has the World of Balance overworld song from Distant Worlds, and the Opera House song from FFVI Piano Collections, but are there any other differences? I haven't played the two versions enough to decide which one's better. The orchestrated Opera was fantastic, even if the timing was a bit off, and much kudos to you for recreating Aria di Mezzo Carattere with a real singer!

Based on these thoughts, I think the Hybrid version (with Sabin's Blitz UI and the GBA font installed separately) is quite ideal for me. It has the nostalgic sprites and Reshade, but it contains all the new monster and Esper graphics. I still made two separate copies of the FFVI folder, one for AWR, one for Hybrid, so I can freely choose which version I want to play. For the manual installer, I'd appreciate it if you included installers with AWR - All PC Sprites and NOS - All PC Sprites for playable characters, so you wouldn't have to install all 14 character sprites one at a time.

EDIT: Bugs found:
- the Prelude music played in the Narshe battle school doesn't loop. I downloaded the hotfix and applied it to the AWR version, and it didn't fix the problem.

Hey, thank you so much for your in depth review, I'm glad you're enjoying it. The battlebacks are edits to the backgrounds in battle, the best of example of those differences can be seen here: https://imgur.com/a/5Tjlp5q

There are 12 track differences between the OSTs, mainly character themes but also the boss battle theme and the Opera house fight theme. For the Nostalgia OST, I did not replace the track with a 1:1 cover, and opted to use an orchestrated medley of battle themes from FFIII-FFXV. Creatively, and in the spirit of Final Fantasy nostalgia, I couldn't resist to take the opportunity to have the band break out in an epic medley of the Final Fantasy battle themes.

Also, I'm going to incorporate your idea in the Manual Installers to fast track sprites for each set, which should be live sometime this afternoon! :)

In regards to the Narshe school bug, that's strange, I had the loop working in my copy but I will check it again and I'll get a hotfix out ASAP.
Originally posted by MrCorvington:
Originally posted by kvg88:
1) Which package did you download?

2) Did you drag and drop all of the files into your main Final Fantasy VI Installation folder? For ReShade to hook, you need the ReShade folder and ReShade files that were in the main directory of the download.

3) What are your specs? What type of keyboard do you own? What resolution is your monitor set at?

This should be a relatively simple fix so as soon as I've got those details we can get you off to the races.

1. I downloaded AWR and then used the SNES font (dragged and dropped) and the NOS OST (exe) from the manual install.

2. I did everything according to the Readme. Everything is working perfectly outside of being able to switch from WS to 4:3. Before installing this on a fresh FF6 download I installed just AWR with no changes from the NOS pack and had the same problem. The Reshade is in the root FF6 folder and seems to be functioning as everthing looks fantastic. I tried unplugging my controller to see if that was interfering, but no luck.

3. i5 GTX780 8gigs of RAM. Keyboard is just a basic logitech usb. Resolution is set to 1080p.

Thanks for taking the time to help. I'm very impressed by how active you've been in helping everyone who needs it.

Open the ReShade folder and open the file "BasicFX.cfg" and under Magnify it should have these values.

////-----------//
///**Magnify**///
//-----------////
#define USE_Magnify 0 //[Magnify] //-

//>Magnify Shader Settings<\\
#define magnifyStartPixelWidth 125 //[undef] //-
#define magnifyStartPixelHeight 0 //[undef] //-
#define magnifyEndPixelWidth 1780 //[undef] //-
#define magnifyEndPixelHeight 1080 //[undef] //-
#define Magnify_ToggleKey VK_TAB //[undef] //-Toggles the magnify shader

If those values aren't there, copy and paste them to replace them so they are, but if they are already there, it would suggest that the values of your keyboard are different than what ReShade has programmed for VK_TAB.

Either way, a quick fix until I can figure out your toggle situation would be to change

#define USE_Magnify 0 //[Magnify] //-

to

#define USE_Magnify 1 //[Magnify] //-

Then save and close BasicFX.cfg

This will enable the 16:9 for now, to turn it off simply set the 1 to a 0. But I'd rather find you a more sophisticated fix, so when you open the file please let me know! Thanks!

Showing 71-80 of 140 entries