GRUPA STEAM
Final Fantasy - Modding FF-Modding
GRUPA STEAM
Final Fantasy - Modding FF-Modding
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26 lipca 2015
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Wyświetlanie 21-27 z 27 pozycji
289
Final Fantasy VI Modding
12
Four Mods that would completely overhaul FF6
Początkowo opublikowane przez Saftle:
The PC game uses an original GBA rom. There have been a lot of GBA rom hacks over the years, and just in case I have created a Help Ad at romhacking.net to help collaberate with an experienced romhacker to create a technical document.

That's really good news! It's very possible that the game read some data from this embed ROM (well it must serve a purpose!), though I'd be surprise it runs the GBA ARM code. I've done a decent amount of work with the GBA US version and there's a partial JAP/US ROM Map[drakkhen.jalchavware.com] that exists. A guy named Drakkhen identified the data in the GBA version while other people such as Novalia Spirit released bugfixes for that version. Some GBA data format and offsets are known since they are the same as the well documented SNES version. So hopefully most data regarding weapons, items, event code, AI scripts, chests, monsters stats, formations data, formation packs, esper data and shops data would already been known. That's a potential huge step forward!

I could help making such a technical document given you don't have help for it or even start coding an editor once we are sure which data is used (I haven't seen your thread on RHDN). I'll begin shortly checking which data in the embed ROM actually has an impact on the game once I find the ROM file in the file structure. Do you have where it is located exactly?

Początkowo opublikowane przez Saftle:
Talking about "improbabilities" from the get-go, is just being pessimistic. Just like any modding project, a bunch of steps are required before it can become a reality.

I probably did not express myself clearly. I was more referring to the improbability of finishing such a project in the same timeframe as a project which would have the scope of having new sprites or replacing music or stating the project before hactually have all the information needed. There are many obstacles to cross but the possibility of the PC version using a GBA ROM as a database is the best news I've heard recently!
22
MOD - Final Fantasy VI Caldara Font Replacement
681
FFVI: Original Sprites Project
289
Final Fantasy VI Modding
12
Four Mods that would completely overhaul FF6
289
Final Fantasy VI Modding
Hello,

So I guess this is the main thread? :)

I've been following this since the end of November and I'm quite surprise of the progress made so far, especially with Nyxo's extractor. I'd like to soon jump on the train too but my forces are more data finding and coding. I've been modding FF6 on SNES and GBA since 2011. I have not a complete mod finished but I coded and editor for the GBA version and currently developping (well on and off) a editor for the SNES version that will allow various expansions.

A simple assumption I have is that some data might be in similar format than in the SNES version. As an example, if the HP of a monster is on two bytes in the SNES version, it's probably the same in the PC version monster data. While there is probably similarities for this example, maybe not all the data format is the same (I'm thinking of monsters immune/weakness status that could be stored in another way than on a bit flag). Anyhow, I'll play with the extractor and try to locate data patterns soon and eventually report back here if I find something. I'm aware the PC version vs the SNES/GBA ones are completely two different things so I'm not setting my hopes to the roof yet.

Also if someone has info on the flb format (other than being a 32-bit ARBG format) I'd like to code an flb extractor if FF6 has any graphics (weapons?) stored under that format (already done here[www.vg-resource.com] but link is dead). I have a good background in coding so it's something I'm capable to do.

Graphics mode are cool but I hope we'll be eventually able to go as far with the PC version than the SNES version which is one of the most if not the most documented game (which makes it the most easy one to mod).
Wyświetlanie 21-27 z 27 pozycji