STEAM-RYHMÄ
Final Fantasy - Modding FF-Modding
STEAM-RYHMÄ
Final Fantasy - Modding FF-Modding
217
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Perustettu
26. heinäkuu 2015
Kieli
englanti
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United States 
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681
FFVI: Original Sprites Project
Congratulations for the first release! I tried the AWR, Nostalgia and Hybrid versions, and here are some of my thoughts on them.

- AWR vs. Nostalgia in general: I think both versions are splendid work of art. The AWR graphics look more creative, and the colorless style makes the game seem darker. The nostalgic graphics, on the other hand, look very lively, and aesthetically pleasing. If I played for pure visuals, then I'd probably choose AWR, but I think the nostalgic style suits the game better, and I think the AWR's Reshade dims the colors a bit too much.

- Sprites: AWR is different, but still beautifully done. Inside the game, though, I still prefer Terra with green hair, Celes with an armor and a cloak, etc. Therefore, nostalgic version wins.

- Reshade: for both, I'd like to remove the scanlines, because they mess the font and distort the image too much to my tastes. I tried to increase the CRTResolution setting a bit, and it made the filter look more pleasing to my eyes. Again, which one is better depends completely on your tastes: AWR for more artistic style, while Nostalgia version suits the game better, IMHO.

- Monsters and Espers: from what I've seen so far, they look great.

- Battlebacks: it was never explained what these are. Battle backgrounds?

- HUD and UI: It's good to see the mobile UI tweaked. I'm not sure if it's technically possible to implement, but it would be handy if you could use the mouse to give commands, since the UI was originally meant for touchscreens. For user-friendliness, I prefer to have character sprites showing in the battle HUD, not artwork. I also installed Sabin's Blitz UI package, since I find it very awkward if the game doesn't show any visual indicator that it has registered your button inputs.

- Font: I preferred the GBA font over the SNES font.

- OST: what is the difference between AWR and Nostalgia soundtracks? I noticed that AWR has the World of Balance overworld song from Distant Worlds, and the Opera House song from FFVI Piano Collections, but are there any other differences? I haven't played the two versions enough to decide which one's better. The orchestrated Opera was fantastic, even if the timing was a bit off, and much kudos to you for recreating Aria di Mezzo Carattere with a real singer!

Based on these thoughts, I think the Hybrid version (with Sabin's Blitz UI and the GBA font installed separately) is quite ideal for me. It has the nostalgic sprites and Reshade, but it contains all the new monster and Esper graphics. I still made two separate copies of the FFVI folder, one for AWR, one for Hybrid, so I can freely choose which version I want to play. For the manual installer, I'd appreciate it if you included installers with AWR - All PC Sprites and NOS - All PC Sprites for playable characters, so you wouldn't have to install all 14 character sprites one at a time.

EDIT: Bugs found:
- the Prelude music played in the Narshe battle school doesn't loop. I downloaded the hotfix and applied it to the AWR version, and it didn't fix the problem.
5
One small thing...
270
FF XIII-2: Krisan's Mod Releases (Subscribe for Notifications!)
7
Patch breaking the DeFilter mod
160
FF XIII-LR: Mod Releases (Subscribe for Notifications!)
26
MOD - Vibrant Reshade preset with optional border fix
7
Patch breaking the DeFilter mod
867
1
Memoria - Engine modifications
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