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If I remember correctly, ChromeAngel is only keeping the groups, website, and server running. Any updates to the game itself depends on community contributions.
Unless someone else makes the models for a new faction. ChromeAngel right now is just adding any material contributed by others.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1905929069
https://discord.gg/SbJDQTX
2. Install "Source SDK Base 2013 Multiplayer"
3. Run Source SDK Base 2013 Multiplayer at least once
4. You can exit once the menu has finished loading
5. Install latest Exterminatus build (If you already have a copy of the mod, delete it)
6. Run the installer and follow it's instructions (or patch if you have previous build)
7. Restart Steam. You should now see latest Exterminatus build listed in your library.
*Make sure it is installed in C:/Program Files/Steam/steamapps/sourcemods
Full Installer Version (if not up to date or unsure): https://www.moddb.com/mods/exterminatus/downloads/exterminatus-rival-species-2-joazzz-marines-installer
Patch Version (if you know you are up to date): http://www.40ksource.com/files/ex_joazzz_ultramarines_patch.zip
https://cdn.discordapp.com/attachments/309026367637291008/570681597179985930/JoazzzHeavy.PNG
https://cdn.discordapp.com/attachments/309026367637291008/570682205270179840/JoazzzSpecial.PNG
https://cdn.discordapp.com/attachments/309026367637291008/568158066202247200/JoazzzVet.PNG
https://cdn.discordapp.com/attachments/309026367637291008/565612343526948864/JoazzzTerminator.PNG
https://cdn.discordapp.com/attachments/309026367637291008/563454262940794917/JoazzzMk7.PNG
https://www.moddb.com/mods/exterminatus/downloads/exterminatus-rival-species-2-installer
Make sure your game is the latest version (9.22 Release Candidate 4 as of February 03, 2019). Do not forget to install and run at least once "Source SDK Base 2013 Multiplayer" from Steam Tools. Make sure to restart Steam after everything is installed.
It would really help the mod out
Tweaks:
-Reworked the announcer countdown to work entirely client side. This should eliminate any stammers and synchronise it better with the end of the round.
-Re-oriented the dropzones on the bridge in csm_trench and added some small aesthetic details.
-Added more details to distinguish the sides of the marketplace in ex_exchange and moved the marketplace objectives closer to their dropzones.
Installer version: https://www.moddb.com/mods/exterminatus/downloads/exterimatus-922-rc4-installer
Zip version: https://www.moddb.com/mods/exterminatus/downloads/exterimatus-922-rc4-zip
I just don't get why, the game is fresh out of the box (but with the patch) and i can't connect to any servers.
I've already updated my server. Please install the patch or you'll get disconnected when those maps turn up in the cycle.
Tweaks:
Updated the tutorial by removing the team swap option, adding a breakable objective and a proper exit. Some of the rooms were also decorated up a bit.
Bug Fixes:
Fixed an exploit where the sniper rifle could be used to snap off 2 shots in very quick succession.
-Improved Bolter recoil
-Balanced Combat Knife
-Headshots have been implemented a while ago (tested to confirm this weekend)
Features
-Drop Pod model by Clay_more, skins and animations by ChromeAngel.
Tweaks
-Added an Imperial Terminator jump animation.
Installer version: https://www.moddb.com/mods/exterminatus/downloads/exterimatus-920-rc2-installer
Zip version: https://www.moddb.com/mods/exterminatus/downloads/exterimatus-920-rc2-zip
Bug Fix: Fixed an exploit where the sniper rifle could be use to snap of 2 shots in very quick succession.
Be on the lookout for second release candidate next week.
Features
-Drop Pod model by Clay_more, skins and animations by ChromeAngel. Skin details are incomplete and expect to be finished by 9.20.
-New version of the lab map for testing the scale and animations of the Drop Pod.
Tweaks
-Re-skinned a pillar prop contributed so long ago it's author is now lost to time (maybe Nic2). Can be seen in ex_valley and both versions of city_conflict.
-Added an Imperial Terminator jump animation.
-Tweaks to improve the look of csm_city_conflict. Added chaos decals, restored the skybox, re-aligned some prop models.
Bug Fixes
-Fixed an edge case bug where the Imperium wins by killing all the opposing team and an objective is captured (even if it's the imperials starting objective).
* Chaos version of the defense map City Conflict, called csm_city_conflict.
* Injury sounds, recorded by Bulwark and edited by dontask4470. Should play when your health drops below 90%, 50% and 10%
* Tweaks to the announcer system to try and play the correct cues when players join a team and when victory/defeat happens.
* Added 5 points fire resistance to Terminator armor in addition to it's normal damage resistance.
http://www.40ksource.com
https://www.moddb.com/mods/exterminatus/downloads/exterminatus-alpha-918-installer
Tweaks
Updated Announcer system sounds, remixed by DontAsk4470.
Updated Announcer system to attempt to prevent spamming of "objective under threat" messages.
Updated Space Marine system sounds, remixed by DontAsk4470.
Updated Chaos Space Marine system sounds, remixed by DontAsk4470.
Updated map ex_exchange by WhiteLightning, updates by ChromeAngel (Remove the timer that does nothing. Reduced natural light intensity, added vent and shop lighting).
Tweaked the offset of the knife view model to prevent the tops of the arms being visible.
Bug Fixes
Fixed auto-balance bug that prevented some players joining a team when both teams were balanced and the score was also balanced.
Fixed missing turret destruction sound.
Fixed missing hand textures for the Scout's boltgun.
Full details and download linls from http://www.40ksource.com/common/smf/index.php?topic=3165.0