STEAM GROUP
Developers Zoo Dev-Zoo
STEAM GROUP
Developers Zoo Dev-Zoo
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2 September, 2012
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James 2 Sep, 2012 @ 4:21pm
Gee... long nice text on the voting I'll check tomorrow...
(long assumption text removed =)
Last edited by James; 4 Sep, 2012 @ 3:14pm
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Parody Games 2 Sep, 2012 @ 4:39pm 
Well, what it comes down to is persistance being key. Even if your game isn't the most popular, if you have the patience to build support for it then as the other popular games get taken off the list approved - eventually you'll find yourself at the front of the line. Granted, this assumes your game has some merit and CAN build a fan base to vote for it ;)
James 2 Sep, 2012 @ 4:49pm 
I think the whole voting theme is overrated ;)

I think you have a good chance here to catch off and build a community around your games, right there where they are being sold... think about it ... youll get the votes you need and projects are scaleable, why should valve compare indie games like ours to titles with established fanbases with a fixed number for all... that would be quite narrow imo...
James 2 Sep, 2012 @ 4:55pm 
and the good thing for folk like us is that we get this chance to see that before the "big ones" figure out a way to abuse the system ;)

The Voting Could (Im just guessing) be to get other big ones with lots of followers to "Come here vote!" (And this system looks flawed but what it is doing is catching those invites and spreading them over us! "Why is my game not on the list? My freinds cant find my game anymore?" - Because they voted for yours! and those other flashy images are games too - look !

Or I am being over optimistic but that's what I see here...
James 4 Sep, 2012 @ 3:12pm 
all of this assumption stuff ... I gotta get away from that... heree is what Alden said:
http://gtm.steamproxy.vip/workshop/news/?appid=765
Mystix 6 Sep, 2012 @ 1:42pm 
Well, it's not just about the votes. Reading this bit from the Greenlight FAQs gives some of us Developers with a niche project (like myself) some more hope that there's still a chance:

How many votes does a game need to get selected?

It's going to change during the first few days/weeks since we don't know what kind of traffic to expect. Part of the drive for this system is the need for customers to help us prioritize which games they want to see made available on Steam. So the specific number of votes doesn't matter as much as relative interest in a game compared with other games in Steam Greenlight.

We're going to be reaching out to developers as we see their games getting traction regardless of whether they have achieved a specific number of votes or are sitting 1st or 2nd place at any given time. We are most interested in finding the games that people want, not requiring them to always hit a specific number of votes.
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