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Thanks for linking me the addon. However, I've decided to stop running these servers, so they'll be offline in a week or so. I'll lift your ban as you've been helpful and polite to me here.
On the topic of the physics in Glub 4_3, if you were referring to the see-saws, that's actually how they're supposed to work. I set a physics cvar on that map to make them function as they do when the campaign is hosted locally, as in their default state on dedi servers they work poorly and are very difficult to pass.
It's unfortunate, but the Glub team do all their testing and development on local servers, and expect people to run their campaigns on them, and have no intent to support dedis. One of them informed me that there are myriad differences with dedicated servers which interfere with gameplay, such as the tank aggro distance being infinite, which breaks Glub 2_1. It's rather annoying! I would *not* like to develop for this game.