STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 781-790 of 806 entries
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by ゆあれふぁげと:
Gonna try and state every issue I have atm for help

How's about making it so the vampire doesn't drain health while the Scout is standing still (to prevent start up time deaths/having to stand by a cabinet)

This has been discussed, but please make the fat scout be able to use melee, despite not running as fast with his melee out (slow running melee'd be balanced)
Yet primary off limits

The LAW firing two rockets at once instead of three, and having a slightly sped up reload time (from the current state) to compensate, would make it far less overpowered, as a close range encounter can end in an instant kill.

Please never re-introduce the rage scattergun as it seems to make certain people irrationaly angry, and there is no easy fix.

Please remove the pegasus boots, or decrease damage resist further. I'm a BFB scout and barely dying faster for it

Please make handcannon do a bit more damage. Change it from %75 to maybe %50 at the most (lower than that would be bad)
The fact I'm shooting someone right in front of me with all pellets and not doing serious damage is a bit annoying

How's about making the doom bringer's skeleton spawn on kill to a %50 chance for large skeletons, and removing the three small skeleton spawn on death entirely?
Nobody wants to be punished for killing a player.

Sentry booster's 20 hp drained per second attribute makes it so I never have my shotgun out. How's about lowering that.. to maybe 10-5 hp per second? atm I have little insentive to use it in it's current state, as it gets me killed by having it out in under 8 seconds.

Though I love the milkshot, I love it because it's overpowered. Is there a way to make it so headshots on not milked targets don't instantly replenish your health, and you must headshot milked ones?
All I need to do when a heavy spots me and has me in red HP is headshot him once to fully replenish my health, and then again to kill him.

Thanks if you've read this far.

Vampire - Currently I can't do that, maybe in the future (Orion, the coder... is on a "coding break"

Fat Scout - Recently I got a new attribute made by Theray (another admin), it can disable the primary, but whenenver you equip a custom primary weapon... ithe minigun is allowed (I will mention it to him)

L.A.W. - I do plan on increasing the damage pently to 33% (from 25%) on 9-7-15 Changelog

Rage Scatter - here is what I have planned for the changlog of it.....

(+) Weapon damage increases as health decreases, up to 33%
(-) Weapon spread increases as health decreases, up to 100%
(-) Fire rate decreases as health decreases, up to 33%
(-) No random critical hits
NOTE: bonuses and penalties apply until 1 HP

Pegasus' Wing - here is what I have planned for the changlog of it.....
(+) 15% bonus movement speed on wearer
(-) 25% damage vulnerability on wearer
(-) -1 capture rate on wearer

(this is what is changing)
Decreased movement bonus to 15% (from 20%)
Slightly increased damage vulnerability to 25% (from 20%)

Handcannon - unless you are very close to an enenmy, it does little damage. I have done 125-150 mulitpe times (the max is almost 200)

Doom bringer - that could be added/changed, but Orion is on a break

Sentry booster - it was before the last change, only 10 hp with 5 metal. But when an engi with a 20 killstreak held the first point on snowplow the entire time.....

Milkshot - it really isn't overpowered. You can only do 50 on boyshot or 150 on heashot (you can do a 450 heashot, but by only killing someone with the Heatwave). Yes the milk does heal you (I could add "less healing from soucres"), if others also complain about it
293
Krimmer's Custom Weapons Ideas
40
MORE Q&A
2,121
Ideas for Changes/Balancing (Custom Weapons)
555
Bug Reporting
88
Ban Player List and Appeal
2,121
Ideas for Changes/Balancing (Custom Weapons)
Showing 781-790 of 806 entries