SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
1,564
VE HŘE
7,702
ONLINE
Založena
19. června 2015
Jazyk
Angličtina
Umístění
United States 
Zobrazuje se 41–48 z 48 položek
2,121
Ideas for Changes/Balancing (Custom Weapons)
4
x10 Custom Weapons Stats
3,550
Suggestions for New Weapons (or New Attributes)
4
x10 Custom Weapons Stats
3,550
Suggestions for New Weapons (or New Attributes)
4
x10 Custom Weapons Stats
Scout Weapons
Primary
Rage Scatter
(+) Weapon damage increases as health decreases, up to 330%
(-) Weapon spread increases as health decreases, up to 200%
(-) Fire rate decreases as health decreases, up to 100%
(-) No random critical hits
***NOTE: bonuses and penalties apply until 1 HP***

Vampire
While active:
(+) Attacking the same victim increases your fire rate by 125%, up to 500% with 4 hits
(+) 100% of the victim's missing health heals you
(+) You can overheal yourself to 2000
(-) When you hit someone else, your fire rate will go back to normal
(-) 20 health drained per second while overhealed
(-) 95% less base damage
(-) 100% slower reload

Hand Cannon
(+) 10000% bullet bonus per shot
(-) 95% less damage
(-) 75% less clip size
(-) 95% less ammo carried
(-) 4000% less accurate
(-) 5 second reload
(-) No random critical hits

Secondary
Shock Treatment
(+) Stuns the target for 5 seconds on hit
(+) Disorients the target on hit
(+) All players being healed by a medic are hit
(-) 92% less clip size
(-) 100% slower reload

Pegasus' Wing
(+) 150% bonus movement speed on wearer
(-) 50% damage vulnerability on wearer
(-) No double jump
(-) -2 capture rate on wearer
(-) No actual weapon

Melee
Finicky Stick
While active:
(+) 90% chance to one-shot victim
(-) 50% less movement speed
(-) 500% slower fire rate
(-) 99% less damage

Handymann
While active:
(+) 100% sentry damage resistance
(+) 500% bonus damage against buildings
(+) Damage removes Sappers
(-) 100% less damage against players

Soldier Weapons
Primary
L.A.W.
(+) Shoots 30 rockets at the cost of 1
(-) 90% slower projectile speed for all 3 rockets
(-) 90% less damage for all 3 rockets
(-) 200% slower reload
(-) 75% less clip size
(-) 75% less ammo carried
(-) No random critical hits
***NOTE: the L.A.W. can't and won't get infinite clip when being ubered with the Medispenser***

Buff Buffer
(+) 2000% longer buff duration
(-) 50% damage done is self-hurt
(-) 20 self-hurt whenever you shoot

Secondary
Berserker Mode
(+) While you are at 100 HP or below, you will enter "Berserker Mode". This provides only YOU with Buff Banner, Battallion's Backup, and Concheror's buff effects.
(+) This buff will last at least 50 seconds, unless you are above 100 HP.
(-) No actual weapon

Melee
Heavenly Hit
(+) On hit: an enemy is launched extremely high into the air
(+) 500% longer melee range
(-) 100% less damage
(-) No random critical hits

Pyro Weapons
Primary
Afterburner
(+) 1000% bonus afterburn damage
(+) 500% longer afterburn duration
(-) 100% less direct damage

Push Over
While active:
(+) 66% damage resistance
(+) 1000% bonus air blast push force
(-) 100% less flame damage
(-) 100% slower air blast speed

Improvised Imblazer
(+) 1000% bonus damage against enemies with health that is higher than 1/2 health
(-) 95% less damage against enemies with health that is lower than 1/2 health
(-) 50% less flame distance and spread area
(-) 10% less movement speed WHILE active

Melee
Culling Blade
(+) Instant kills an enemy who is at 99% or less health
(+) 100% faster weapon switch
(-) 100% less damage
(-) No random critical hits

Psycho's Axe
(+) Psycho Rampage: All melee damage charges the *Rampage* meter, taunt to activate for 80% damage reduction, full knockback resistance, and to fully restore your health for 20 seconds
(+) 100% movement speed bonus WHILE active
(+) On kill at anytime: Restores you to 200% health and receive a 50 second speed boost
(-) Only have access to melee weapon
(-) 100% less health from health packs
(-) No health from healers
(-) No random critical hits

Demoman Weapons
Primary
Ka-Boom Stick
(+) 1000% bonus explosion radius
(-) 75% less clip size
(-) 250% slower reload and fire rate
(-) No random critical hits

Number 13
(+) On hit: a target is engulfed in flames for 30 seconds, including yourself
(+) 100% critical hit vs burning players
(+) 100% faster fire rate
(-) No random critical hits
(-) 50% fire damage vulnerability on wearer
(-) 50% less clip size
(-) 35% less damage

Secondary
Modern Drunkfare
(+) When stickies explode, it spawns 20 mini-bombs
(+) Stuns for 30 seconds when crit hit
(+) 500% faster fire rate
(-) Critical hits do minimal damage
(-) 30 degrees random projectile deviation
(-) 63% less clip size
(-) 5 less sticky bombs out
(-) Teammates can be stunned

Last Hurrah
(+) Upon getting hurt by an enemy, your *Damage Charge* will increase
(+) You damage nearby enemies when you die
(-) Spy backstabs does not increase the *Damage Charge*, but can still trigger it
(-) No actual weapon

Melee
Bloody Axe
(+) On hit: bleed for 50 seconds
(+) 250% longer melee range
(+) Deals crits while explosive jumping
(-) No random critical hits
(-) 50% less damage

Brute Force
While active:
(+) 500% bonus jump height
(+) 250% bonus movement speed
(+) 100% reduction in push force
(-) No random critical hits
(-) 80% damage vulnerability
(-) 100% slower weapon switch

Heavy Weapons
Primary
Leviathan
(+) Bullets destroy all projectiles (not just grenades and rockets) mid-flight
(-) 100% bullet damage vulnerability WHILE active

Olga, the Killing Machine
(+) 2000% bonus damage
(+) 100% faster spin up time
(+) No bullet spread
(+) 50% damage resistance when spun up
(-) No random critical hits
(-) 1000% slower fire rate
(-) 83% less ammo carried
(-) Alt-fire is disabled

Doom Bringer
(+) On kill: spawns a friendly large skeleton for 20 seconds, if killed by an enemy, it will spawn 30 small skeletons for 30 seconds. There is a 0.4% chance to spawn Headless Horsemann instead.
(-) 50% less damage

Heavy Artillery Minigun
(+) While spun up, fire rate is increased every 1 second. The fire rate is increased by 10% with a max of 500%.
(+) On hit: 30% chance to ignite enemies for 10 seconds
(-) No random critical hits
(-) 50% damage vulnerability when spun up
(-) 50% slower move speed when deployed
(-) 50% less damage

Secondary
Fat Scout
While active:
(+) +200% movement speed
(-) Don't have access to primary weapon
(-) Cannot carry the intelligence
(-) No capture rate
(-) 66% less damage

Mann Snack
(+) 30 mann snacks on wearer
(+) 100% faster weapon switch
(+) Acts like the "Sandvich"
(-) 300 second recharge per snack
(-) No health from packs on wearer

Melee
Hard Hitter
(+) 200% bonus critical damage
(+) 200% bonus explosive damage
(-) 75% less melee range

Terminal Killocity
While active:
(+) 750% bonus jump height
(+) Slower falling speed
(-) 75% less damage
(-) 50% less movement speed

Hydraulic Hammers
While active:
(+) On hit: insane knockback on enemy
(+) 100% less damage from critical hits
(+) 200% faster fire rate
(-) 100% less damage

Engineer Weapons
Primary
Sentry Booster
While active:
(+) 500% bonus sentry radius
(+) 250% bonus sentry fire rate
(-) 50 metal drained per second
(-) 20 health drained per second
(-) 50% less sentry damage

Defender
(+) On hit: reduce 75% of enemy's ammo supply
(-) 83% less clip size
(-) 90% less damage

Secondary
Fast Fix
(+) Fires bolt projectiles, which can:
Damage enemies
Repair buildings
Upgrade buildings
Remove sappers
(-) Each shot deducts 100 metal, you must have metal to shoot.
(-) Cannot critical hit

Texan Heatmaker
(+) On hit: target is engulfed in flames at CLOSE range for 10 seconds
(+) +500% afterburn damage
(-) No random critical hits
(-) No manual reload
(-) 100% less base damage
(-) 75% slower fire rate
(-) 200% less ammo carried

Melee
Old Reliable
(+) Instant building rate
(+) Normal movement speed when carrying buildings
(-) Unable to speed up construction rate with wrench on ANY building
(-) Non-instant sentry construction rate
(-) 100% less upgrade rate

Heavy Artillery Wrench
(+) 1000% bonus sentry damage
(-) 50% less sentry range
(-) 2000% less sentry fire rate

Support
(+) 50% damage resistance on wearer
(+) Infinite dispenser range
(+) 1000% bonus repair rate
(-) 100% less sentry damage

PDA
Boost PDA
While active:
(+) 300% bonus movement speed
(-) Can't destroy buildings
(-) -100% weapon switch speed

Medic Weapons
Primary
Worst Case Szenario
(+) Press/hold alt-fire to use your UberCharge in 25% increments for crits and a speed boost
(-) 66% slower fire rate

Syringe Roller
(+) On hit: 100% chance to slow target
(+) 1500% bonus clip size
(-) 10 degrees random projectile deviation
(-) 500% slower reload
(-) 90% less damage

Exchange
(+) On hit: +40% uber charge
(+) On kill: +100% uber charge
(-) 50% less damage
(-) On hit: -20 health
(-) On kill: -50 health

Secondary
Medispenser
(+) Healing a teammate restores 20% of their offhand ammo every second
(+) 500% longer UberCharge duration
(+) 500% bonus UberCharge rate
(+) UberCharge: Dispensing Fury
Patient gets infinite clip, infinite ammo, and 250% faster fire rate
(-) -50% healing rate

Rasputin's Gift
(+) Energy Shield:
Once fully charged by healing team mates, press the Special-Attack key to deploy a frontal projectile shield to block enemy projectiles
(+) +300% charge rate
(-) 50% less movement speed while active
(-) No UberCharge rate
(-) Alt-fire is disabled
(-) No overheal

Booster Shot
(+) 500% bonus overheal
(+) 1000% longer overheal time
(+) UberCharge: invulnerability
*NOTE: UberCharge WILL be different later!
(-) 100% less UberCharge rate
(-) 75% less heal rate

Melee
Medic's Escape
(+) On hit: stuns an enemy for 5 seconds
(-) 99% less damage
(-) 200% slower fire rate
(-) 100% slower weapon switch

Outbreaker
(+) On hit: +30% uber charge
(+) On hit: bleed for 50 seconds
(+) This effect can be stacked for each victim, each bleed adds uber charge
(-) 99% less damage

Real Overdose
While active:
(+) 750 bonus health
(+) 150 bonus health regeneration
(+) Once switched away, you will have overheal
(-) 99% less movement speed
(-) +90% overheal decay rate

Sniper Weapons
Primary
Milk Shot
(+) On hit: applies mad milk for 150 seconds
(+) You can headshot
(-) Cannot fire unless zoomed
(-) 99% slower charge rate

Manncannon
(+) On head-shot: deals 200% explosive damage and knock-back to nearby enemies
(+) On kill: the victim will explode
(-) 100% less critical damage

Secondary
Little Bugger
(+) 250 damage on head-shots
(-) No damage on body-shots
(-) +200% reload speed

Melee
Heat Wave
(+) Getting a kill with weapon instantly fills the charge of your primary weapon (rifles only)
(+) The effect can be stacked
(-) The charge resets on attack with primary weapon or death
(-) 33% less damage

Waved Farewell
(+) On hit: reveal cloaked spies
(+) On hit: spies loses 100% cloak
(-) 50% slower fire rate

Spy Weapons
Pistols
Tactical Revolver
(+) On hit: mark up to 20 targets for 300 seconds each
(-) Fires tracer rounds
(-) 83% less clip size

Turnabout
(+) Holds 80 shots, but lets you keep using them over and over again, as long as you never miss
(-) Unable to see enemy health while undisguised
(-) No random critical hits

Watches
Leech
(+) Unlimited cloak as long as you have health
(+) Ammo collected from ammo boxes becomes health
(+) +5 health per second while uncloaked
(-) 10 health drained per second while cloaked

Absorb
(+) 100% total damage reduction while cloaked
(-) 100% damage vulnerability while uncloaked
(-) 50% less cloak meter from ammo boxes
Acts like the "Invis Watch"

Sappers
Hell Sap
(+) 250% bonus damage against buildings
(+) 500% bonus sapper health
(-) The Engineer who built the building crits 100% of the time on YOU for 50 seconds after sapping a building

Healthy Sap
(+) 30 health regenerated per second for each active sapper
(+) You can overheal yourself
(-) 90% less sapper damage
(-) 500% less sapper health

Knives
Close Reach
(+) Reduced decloak sound
(+) 100% movement speed bonus on wearer
(-) 2 second longer to cloak and decloak
(-) 90% less melee range
3,550
Suggestions for New Weapons (or New Attributes)
Zobrazuje se 41–48 z 48 položek