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Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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 This topic has been pinned, so it's probably important
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Showing 1-15 of 2,121 comments
ok for the Exchange insted of looseing health on hit and less dmg just make the needle spred crazy and fire rate crazy so its only good when your right up to someone
KoopaKing64 10 Aug, 2015 @ 2:50pm 
I found an appropriate model for the Medispenser weapon in case if the previous model don't make sense for it's stats: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=106836491

I hope you found this useful to you :)
[cTF2w] Crafting 12 Aug, 2015 @ 9:06am 
From Mr. Orion

Orion™: The weapon is named Vampire, so, it supposed to suck your blood. Based on the blood sucked from the victim, you should to more damage. So, there's three options :
- 1) Every attack increases damage by x (fury swipes attribute). Increases base lifesteal to 50% and decreased lifesteal crit to 50%. Health drain: 3hp /sec
- 2) Do bonus damage based on the victim's missing health. Lifesteal based on the victim missing health: 15%.
- 3) Do bonus damage based on the victim health. Lifesteal based on the victim missing health: 15%.
Orion™: with the health drain for 2) and 3)

http://puu.sh/jyWpV/dd337cbfe8.txt
Last edited by [cTF2w] Crafting; 12 Aug, 2015 @ 11:09am
iffaN 12 Aug, 2015 @ 4:41pm 
Brute Force for demoman melee should have a 20% longer weapon switch time passively, since you can just use it to run away really easily or get to the point so much faster. And maybe even decrease the 40% movement speed to 20%.
iffaN 12 Aug, 2015 @ 5:01pm 
Leviathan for heavy should lose some ammo for every projectile it shoots down (like 40).

Doom Bringer should just not have the 25% chance to ignite enemies because you could just shoot multiple times making it 100%.

Mann Snack should be able to drop and give to enemies, but only gives them 50% of normal heals. There should also be only 2 mann packs on wearer.

Sentry Booster for engie should definitely be nerfed, you could just have it out while standing next a dispenser/medic or at a resupply locker. The -15 health per second should be on the sentry itself changed to -20. The gun itself should have a downside, like 50% less clip size.

Defender should be 20% less accurate so its not super annoying to fight.

What is the point of the Fast fix? It's worse than the rescue ranger and the wrench does everything it can do.

Old Reliable is basically the pre-Gun Mettle gunslinger but much more broken. You can instantly put lv1 sentries down and move them around. My suggestion is to make the sentries immobile like the eureka effect and make the cost of sentries to place 200 metal. So you can insta place them somewhere you need to but cant just spam them everywhere.

iffaN 12 Aug, 2015 @ 5:12pm 
Doesn't Heavy Artillery do less damage than a stock sentry because of its fire rate?

Boost PDA should be changed to 10% more movement speed because you never really need to destroy buildings most of the time.

Worst Case Szenario should lose the bonus ubercharge rate since its ability alreayd makes up for its slower fire rate and it's overkill.

Wow, the Medispenser, it's a good idea but imagine an Airstrike soldier ubered with this. It should just be a 25% bigger clip.

Real Overdose should just be removed lol.
iffaN 12 Aug, 2015 @ 5:41pm 
Milk Shot should apply milk for 10 seconds instead of 15.

Informer should mark targets for a time correlating with the distance of the shot (if possible) so you cant just shoot across the map. Mark time should also be decreased to a maximum of 30 seconds.

Orion™ 12 Aug, 2015 @ 8:45pm 
Originally posted by Bio-Terrorist:

Ho boy ... :D
- Brute Force : Melee range bonus is alright, movement speed might nerfed, some time, idk.
- Leviathan : Impossible.
- Doom Bringer : Change to 5% (or 10%) instead.
- Mann Snack : Share the sandvich with enemy is possible(?) but not the 50% thing.
- Sentry Booster : The weapon is useless withtout the 'sentry boost' (yeah...), Crafting might want to change it to a wrench or a pda and add a metal drain as well.
- Defender : Yeah.
- Fast Fix : RG+Wrench, idk, wait for Crafing.
- Old Reliable : Yeah.
- Heavy Artillery : Yes the HA does less damage.
- DPS for a NORMAL lvl3 sentry : 128
- DPS for the lvl3 HA sentry : 64~96
- Boost PDA : True.
- Worst Case Szenario : Wait for Crafting.
- Medispenser : Who plays with the Airstrike ( ͡° ͜ʖ ͡°).
- Real Overdose : Wait for Crafting, I ain't against it to, it's useless in fight, medic don't want to stays out of the battle and wait for their life to come back. :/
- Milk Shot : Doesn't change much.
- Informer : Impossible (distance thing), wait for Crafting.
Last edited by Orion™; 12 Aug, 2015 @ 8:46pm
ALoadOfGuff 13 Aug, 2015 @ 10:12am 
The Law has too many De-Buffs.

Stats should be:

+3 Rockets for the cost of 1
-75% clip size
-75% Slower Reload
-50% Less ammo carried

Just to make it a little better :)
hand cannon 90 dmg at close range...
3-UP 13 Aug, 2015 @ 5:28pm 
The Defender is honestly too OP for me. It would be better if it shoots slow projectiles, like the Pomson does. The ammo loss rate should also the reduced to about 20%.
Last edited by 3-UP; 13 Aug, 2015 @ 5:31pm
duwang man 14 Aug, 2015 @ 9:54am 
The hand cannon is weak, even on point blank. I suggest slightly increasing its accuracy and lowering / removing its damage reduction.
Last edited by duwang man; 14 Aug, 2015 @ 9:54am
ALoadOfGuff 14 Aug, 2015 @ 1:34pm 
Ok, The Hand-Cannon needs a COMPLETE Re-Balance.

The new stats (In my opinion) Should be...

+500% Bullet Bonus per Shot
- 75% Less Damage
- 70% Less Ammo Carried ( 10 Shots instead of 9)
- 250% Less Accurate
- 90% Slower Reload
- Cannot be Crit Boosted

This will make the weapon (Possibly) more used and Stronger.
First you should probably fix some of the weapons you already have:

Scout

The Rage Scatter

Change -25% damage penalty to -15% or -10% damage penalty


The Vampire

Remove the -3 health drain per second and replace it with -75% health from all other sources


The Hand Cannon

Change -75% damage penalty to -60% damage penalty
Change -100% slower reload speed to -75% slower reload speed


The Taser

Add +100% accuracy


The Pegasus Wing

Change +30% vulnurability on wearer to +20% bullet damage vulnurability on wearer


The Handymann

Change -100% damage penalty against players to -33% damage penalty against players


Finicky Stick

Change 25% chance to one-shot victim to 25% chance to remove 90% of enemy's current health
Change -99% damage penalty to -60% damage penalty



I'll tell you about the others later.
Pseudonomenclature 16 Aug, 2015 @ 12:37am 
Soldier

The L.A.W.

Add -33% or -25% damage penalty
Add -25% or -20% slower projectile speed
Add -33% or -25% explosion radius



The Heavenly Hit

Add 'no random critical hits'
Change -25% damage penalty to -50% damage penalty
Add +15% weapon switch speed
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