STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,374
IN-GAME
7,110
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
07/01/16 MASSIVE Update (PART 2 NOTES)
WEAPON CHANGES:


Survival Gear
(All-Classes)
-Now acts like a wearable, and will now have a custom model
(Soldier)
-Removed previous bonuses
-Added "When your health goes below 50 HP, you will enter *Berserker Mode*. This provides only you with the Buff Banner, Battallion's Backup, and Concheror effects for 10 seconds. You WILL automatically die at the end of the *Berserker Mode* duration" bonus/penatly
(Medic)
-Added "25% bonus health from packs" bonus
-Removed "Uber duration increased by 1 second" bonus
(Heavy)
-Removed "Based on current health, increases damage resistance up to 25%" bonus
-Added "50% headshot damage resistance on wearer" bonus
-Added "200 health lost on backstabs" bonus
(Scout)
-Removed "10% bonus movement speed on wearer" bonus
-Added "+1 capture rate on wearer" bonus
(Demoman)
-Removed primary version
-Removed previous secondary bonuses
-Added "25% faster primary fire rate and 10% reload speed" bonus

Practitioner's Promoter
-It is now all-class, except for engi and spy
-Changed "health from healers" to "healing from medic sources" and increased healing penatly to -75% (from -50%)
-Removed "25% damage vulnerability" penatly

Number 13
-Removed "10% less damage on grenades that explode on timer" penatly
-Added "25% less explosion radius" penatly
-Added "25% less clip size" penatly

Texan Heatmaker
-Fixed critical hit against burning targets at very close range (it was doing normal damage even if "crit")

Old Reliable
-Removed "25% slower construction rate for all buildings" penatly
-Added "While active: Nearby enemy spies are automatically decloaked and can't cloak" bonus
-Increase fire rate penatly to 50% (from 25%)

Brawn Over Brains PDA
-Increased bonus health to +75 (from +50)

Max Level PDA
-Removed "25% less sentry gun damage" penatly
-Added "25% slower construction rate for all buildings" penatly

Doom Bringer
-Decreased friendly large skeleton duration to 5 Seconds (from 6)
-Added "On kill : scares enemy players nearby the victim's death location for 3 seconds" bonus
-Increased boss spawn chance to 5% (from .8%) (also changed boss back to HHH)
-Increased health penatly to -50 health (from -25)

Hydraulic Hammers
-Added "On critical hit: 100% bonus knockback" bonus
-Slightly reduced base amount of knockback (due to added "crit hit bonus knockback")

Terminal Killocity
-Added "full air control movement while active" bonus
-Slightly increased move speed penatly to -25% (from -20%)
-Increased jump height while active bonus to +100% (from +75%)

Booster Shot
-Removed "UberCharge: applies a healing effect to all nearby teammates"
-Added "Ubercharge increases overheal cap by 100%, overheal decay time by 100%, overheal build rate by 100%, and you can overheal yourself"

Hostitalian Revenge
-Added "25% damage resistance from enemy who killed your healing target for the next 6 seconds" bonus
-Removed "10% faster fire rate" bonus

Oathbreaker
-Added "On kill: +25% bonus Ubercharge rate, up to 100% bonus Ubercharge rate" bonus
-Increased damage for "your current Ubercharge" to 65 (from 50)
-Slightly increased damage for "enemy medic's Ubercharge" to 33 (from 25)

Push Over
-Added "Reflected projectiles are full crit instead of mini-crit" bonus
-Reduced health restored when extinguishing teammates to +100 (instead of full health)

Afterburner
-Added "Extinguishing teammates restores 10 health, instead of 20" bonus/penatly

Sharp Shooter
-Added "On kill: gain mini-crits for 3 seconds" bonus (shotgun and melee)
-Reduced secondary fire speed, secondary reload speed, and melee fire rate bonuses duration to 3 seconds (from 5)

Shotgun Scatter
-Added "Reload speed increases as health decreases, up to 100%" bonus

Super Sneakers
-Now acts like a wearable, and will now have a custom model
-Removed "10% less movement speed on wearer" penatly
-Removed "250% increased air control on wearer" bonus
-Added "Jump height increases as the user becomes injured, up to 100%" bonus

Manncannon
-Fixed explosion radius (for a long time, it hasn't been working)

Quick Buff
-Increased deploy time penatly to 200% slower (from 100%)
-Removed "25% bonus clip size" bonus

Crowd Control
-Reduced damage penatly to -50% (from -75%) (also removed hidden "no random critical hits")
-Added "On hit: mark 1 target for 5 seconds and take 10% more damage from them" penatly

The Mark
-Remove "On hit: mark up to 2 targets for death, causing all damage taken to be mini-crits for 15 seconds" bonus
-Remove "100% slower fire rate" penatly
-Remove "Minimal damage" penatly

Turnabout
-Can now only refill ammo at a resupply (or shooting an enemy, noting different with this part)
-Removed "50% bonus accuracy" bonus
-Added "25% less damage" penatly
-Added "Last shot is a guaranteed critical hit" bonus

AW - Iron Boots
-Now acts like a wearable, and will now have a custom model

AW - Jumpin Jehosaphat
-Added "Deals crits while explosive jumping" bonus

AW - Tank Goodness
-Now plays the Vaccintor uber charge when you get an upgrade
-Increased damage required to upgrade by 100%
-Added "Level 5: Bullets destroy all projectiles while in-flight" bonus
-Added "After upgrading: 75% damage resistance for 2 seconds" bonus

AW - American Gothic
-Added "25% less damage" penatly

AW - Uncontainable Reaction
-Removed "Combo is reset on missing" penatly (combo is now just reset on 3rd hit or on your death)
-Removed "25% faster fire rate" bonus

AW - Jump-Action Shotgun
-Increased jumped stored on hit to +2 (from +1)
-Increased jumped stored on kill to +3 (from +2)
-Removed "*Atomizer* part for infinite jumps" bonus
-Removed "No natural double jump" penatly
-Increased "reduced jump height on wearer" to -25% (from -10%)

AW - Prototype Punch
-Added "While drinking: full knockback resistance and 75% damage reduction" bonus

AW - Tiki Tonic
-Added a speed boost during the duration
-Added mark for death for 5 seconds after duration

AW - Slugger's Face-Off
-Added "30% evasiveness is subtracted from melee damage taken" penatly
-The evasiveness now only works while active

AW - Penetrator
-Removed "50% slower move speed when aiming" penatly
-Removed "25% slower fire rate" penatly
-Added "Each time an arrow bounces, it loses 25% damage and projectile speed" penatly

AW - Aussie Possie Trap
-Increased damage penatly to "Minimal damage" (from -75%)

AW - Matador
-Reduced how much control you have over your rockets (now semi-controllable)

AW - Warfare Enforcer
-Decreased damage required for stored shots to 25 damage (from 50, so it's way easier to pre-load shots)
-Removed "+50% accuracy" bonus
-Added "On miss: decreases fire rate by 10% with 10" penatly

AW - Marauder's Mace
-Added On hit: bleed for 5 seconds bonus

AW - Plot Hook
-Added "On cloak: removes any negative debuff" bonus
-Removed "50% longer cloak duration" bonus


OTHER NOTES:


Donator Perks
-Added "Pocket Aussie" (Spy revolver)
-Added "When you respawn, you will have smoke around you and hear a sound"

Changed Models
-La Dettonaire

Moved Weapons to cTF2w section
-Oathbreaker
-Hydraulic Hammers

Renamed Weapons
-"Oathbreaker" to "Bio Syringe"
-"Tactical Revolver" to "The Mark"
-"Class Type Destroyer" to "Action Hale"

Removed Weapons:
-Hard Hitter (this is been kinda useless and not unique enough)
-Improvised Imblazer (this is been kinda useless and not unique enough)
-Mann Snack (this is been kinda useless and not unquiqe)
-Brute Force (there's a few too many demo melee weapons, plus this has been changed enough)
-AW - Southern Six Shooter (this is been partially reworked into the "Hole Puncher" weapon)
-AW - Chains of Command (this is been partially reworked into the "AW - Warfare Enforcer" weapon)
-Sentry Booster (this is been annoying to balance for most of the time, so it's being removed for now)
-Heavy Artillery Wrench (this is been kinda underpowered and useless)
-Cloak-o-Cola (this is been partially reworked into the "Boston Mystery Liquid" weapon)
-AW - Danger Ranger (this has been compared to the "Air Strike" too often, so it's being removed)
-AW - Deadly Rose (this is been partially reworked into the all-class "Crit Booster" weapon)
-Worst Case Szenario (this is been reworked into the "The Sixth Sense" weapon)
-AW - Bulldog (this is been reworked into the "Defender" weapon)
-AW - Stab-n-Away (this is been reworked into the new "Infection" weapon)
-Medispenser (this is been partially reworked into "The Provisioner" weapon, plus the infinite clip is overpower and underpowered)
-AW - Texas Pickup (this is been kinda underpowered and useless)
-AW - Cutting Blade (this is been kinda underpowered and useless)
-Berserker Mode (this is been reworked into the "Survival Gear" for the soldier)
-Leviathan (this is been reworked into the "Heavy Artillery Minigun" and "Tank Goodness" weapons)
-LAW (this is been annoying to balance for most of the time, so it's being removed for now)
-Waved Farewell (this is been kinda useless and not unique, but could come back)
-Heat Wave (this is been kinda useless and not unique, but could come back)
-AW - Firkin Flamer (this has been official removed until further notice due to this crashing the server)
-Putt Dispenser (this has been official removed until further notice due to this crashing the server)





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http://gtm.steamproxy.vip/groups/ctf2w/discussions/0/405691147604718526/
Last edited by [cTF2w] Crafting; 27 Sep, 2016 @ 10:00am
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Showing 1-4 of 4 comments
gibus 1 Jul, 2016 @ 9:23am 
too bad revengineer didn't get in
idk why i wanted it in so badly
Professor Xray 2 Jul, 2016 @ 10:42am 
My oh my this will be fun
Thrynity 2 Jul, 2016 @ 1:20pm 
Another fail
Berzerker mode havnt' be reworked in the Infect but in the Survivalist
Carbon 13 Jul, 2016 @ 3:45am 
NO!!!!! MEDIDISPENSER!!!! FUUUU
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Showing 1-4 of 4 comments
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