SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
1,196
VE HŘE
6,578
ONLINE
Založena
19. června 2015
Jazyk
Angličtina
Umístění
United States 
Všechny diskuze > Obecné diskuze > Detaily tématu
Weapon idea[s]: For engineer.
Omni-Sentry, wrench [Because otherwise, it could interfere with the gunslinger if PDA.
[-]No dispenser! (Doable, just make dispenser death on creation.)
[+]Sentry has infinite ammo. This is doable. This command (sv_cheats 1;ent_fire !picker setbuilder !player;ent_fire !picker addoutput "spawnflags 8";ent_create obj_sentrygun;sv_cheats 0) sets the built sentry gun to have infinite ammo. Upon further inspection, sv_cheats 1/0 can be removed, for test servers. However, the sentry gun built cannot be upgraded, fixed by picking up and putting back down.
This uses the Ammo regen part of the dispenser.

Immortal-Sentry, wrench [Same problem as before]
[-] Teleporters and Dispensers destroyed on creation.
[+] Sentry is immortal, except to sappers [which will still destroy it, for ctf balance reasons.] This is possible as well. Using the same command as before, but edited. Simply replace "spawnflags 8" with "spawnflags 2".

One problem with both of these suggestions, I've checked that there are no stats for them. I've just put in stuff which shows they are doable. I know it's unlikely these will be added. But, if i hope and prey enough, it will happen.
< >
Zobrazuje se 13 z 3 komentářů
A plugin doesn't need to set sv_cheats to 1 to dispatch spawnflags value.
Also, this is OP. Sorry if I am being rude, but it looks like you just learned some commands and immediately made this post.
I did.
Hah.
You figured it out.
...
[actually known these commands for a few years, forgot about them for the last year or so.]
You know theres a sugestion page, we do read trough all of it
< >
Zobrazuje se 13 z 3 komentářů
Na stránku: 1530 50

Všechny diskuze > Obecné diskuze > Detaily tématu