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Rapporter et oversættelsesproblem
However, I think it might be worth mentioning that the group is for curating and recommending narrative-based choice and consequence games, and as such we're less concerned with gameplay or mechanics consequences as we are story-based consequences, unless the mechanics enhance the narrative in some way.
I would also have scored Fable a little higher, as it does technically remember your choices in many ways. The world changes and people die based on what you choose to do, after all.
Yeah, I absolutely agree.
This has a good basis, but could use some refining. Perhaps games should not given a depth score but rather gathered into groups based upon their depth. There are some games which do not neatly fit into one strict depth "score", but if we were to assign groups based upon similarities of their choice and consequence engines, it may be easier to categorize them without such outliers.
Ultimately, C&C games all share that one trait that makes them a part of this subgenre, but they can be grouped rather than ranked by degree.
Imo TT games are 95% illusion of choice with 5% window dressing.
I would actually love C&C to somehow give me an idea of how much my choices can impact the game world. As it stands now I just know if a game has choices for me to make ...I miss a clear differentiation of the "consequences" part in most curations.
However, The Walking Dead 2 had like 5 different endings, based on your choices.