STEAM GROUP
Cafe of Broken Dreams the Cafe's
STEAM GROUP
Cafe of Broken Dreams the Cafe's
7
IN-GAME
103
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Founded
18 April, 2009
Language
English
Scrub 6 Nov, 2013 @ 1:57pm
Cafe Servers (Feedback/Configs)
The Cafe started out as a pure 100% vanilla server, and through the years we've added a few tasty bits to this brew to help keep it interesting.

With the group nearing it's 5th year old (in April), I wanted to get some feedback on how the servers are running, and what you'd like to see (if anything) change about them.

Team Fortress 2
Cafe of Broken Dreams
IP: cafeofbrokendreams.com:27015

- 25 minute timelimit
- Mapcycle
- nominate and rtv
- Holiday maps during and only during holiday times/events
- Pregame mayhem (FF on during "waiting for players")
- Few custom maps added
- Replay enabled

Team Fortress 2 - MvM
Cafe of Broken Ro-Bots
IP: cafeofbrokendreams.com:27666

- No timelimit
- Map cycles at round end
- nominate and rtv
- Few custom maps added
- Holiday maps during and only during holiday times/events
- No replay

Counter-Strike: GO
Cafe of Broken Dreams
IP: cafeofbrokendreams.com:42674

- Classic Competitive (FF on, Teamclip on)
- 20 rounds (default 30)
- Alltalk for the dead (dead cannot talk to anyone alive, but can talk to anyone while dead)
- Teambets enabled (bet ct half, bet t 400, etc)
- Zeus enabled
- Mapcycle

Sven Co-op
Cafe of Broken Dreams
IP: cafeofbrokendreams.com:28000

- No timelimit
- nominate and rtv
- Lots of custom maps I think.
Last edited by Scrub; 6 Nov, 2013 @ 2:13pm
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Showing 1-5 of 5 comments
Scrub 6 Nov, 2013 @ 1:59pm 
To start the discussion, I was looking at the CSGO server, and I'm never quite happy with how it's configured.

I don't mind the 20 rounds instead of 30, but I am wondering about the talking protocol. Normally in Classic Comp, you can talk with ONLY your own team, but you can talk to them whether dead or alive. In the past the Cafe has always been an all-talk feel, but we don't get the same community we used to in CSGO.

I have played around with a few other ideas for the voice comm, for a short time we had the plugin that would give you two talk buttons, one for team and one for alltalk, but that got confusing to players.

I'm also thinking of nixing the Teambets plugin. It's fun, but completely nullifies the point of playing comp - because you can just bet and buy guys you shouldn't be able to afford after a loss, etc.
Izzy 6 Nov, 2013 @ 8:07pm 
teambets are silly

i'd vote for just alltalk all the time its way more fun COME AT ME COMPETTIIVE FUCJEKRS
Scrub 7 Nov, 2013 @ 10:37am 
Originally posted by Detective Boose ☏:
teambets are silly

i'd vote for just alltalk all the time its way more fun COME AT ME COMPETTIIVE FUCJEKRS
Yeah, I guess I was just looking for someone else to say they were silly, I'll strip teambets out.

The voice comm is something I'm unsure of. On one hand Cafestrike doesn't get more than ~12 people, so we have nearly comp-level teams, so having team voice on is pretty helpful. It's not like TF2 where you can play the alltalk metagame because there are 11 other people on yoru team, in CSGO if I say "2 go :csgox: 3 go :csgob:", they know they can push :csgox" harder.

On the flipside the last few times we've played cafe-strike we've just all been in mumble for the alltalk, because alltalk is pretty fun.
Clever Dan 21 Nov, 2013 @ 8:46pm 
I don't know what team bets are so I'm scared and don't want them. :salt:

Otherwise, I'm fine with the CS:GO server with the current teamchat setup.
Last edited by Clever Dan; 21 Nov, 2013 @ 8:47pm
Scrub 22 Nov, 2013 @ 9:24am 
I removed teambets, they mess up the money stuff.

I might end up removing the voice comm stuff though - because it is a comp server. I DON'T KNOW (and it's a pain in the butt to keep the CSGO server running anyway).
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