NHÓM STEAM
The Bizarchivist Sound Project Bizarchivist
NHÓM STEAM
The Bizarchivist Sound Project Bizarchivist
11
ĐANG CHƠI
116
TRÊN MẠNG
Thành lập
12 Tháng 12, 2016
Ngôn ngữ
Tiếng Anh
Địa điểm
United Kingdom (Great Britain) 
Bizargh 14 Thg12, 2016 @ 4:42am
How to Acquire: The Audio of Killing Floor
DETAILS
Game Availability (PC):
Steam

Format(s):
- WAV, OGG

Credits:
- Tripwire Interactive (Developer & Publisher)

Music:
- zYnthetic & Dirge (Soundtrack for the Apocalypse[zynthetic.bandcamp.com] & Official Soundtrack[tripwireinteractive.bandcamp.com] on Bandcamp for specific track credits)

Lost in Transit
- Dan 'zYnthetic' Nassack (Original Killing Floor mod co-designer and long running composer & voice actor for the series) released a mod that restores missing music originally intended for KFO-Transit, but was never officially implemented (Available via ModDB or the Steam Workshop):
https://www.youtube.com/watch?v=CLqBoCCwSIs These tracks do have an official release and thus can be identified, acquired & heard outside of in-game loop/segment.
  • KF_BlooddriveN.ogg = "BlooddriveN"
    (Available on zYnthetic's YouTube & Bandcamp[zynthetic.bandcamp.com])
  • KF_Contamination.ogg = "Contamination Group"
    (Available on zYnthetic's YouTube & Bandcamp[zynthetic.bandcamp.com])
  • KF_Killphase.ogg = "Killphase"
    (Available on zYnthetic's YouTube & Bandcamp[zynthetic.bandcamp.com])
Missing Music Files
- A Steam user archived four music files (Two of which remain usable) that didn't accompany the game for unknown reasons. You can download them via a Dropbox link in this Steam Workshop Submission's description. These tracks do have an official release and thus can be identified, acquired & heard outside of in-game loop/segment.
  • KF3.ogg = KF_BledDry.ogg or "Bled Dry"
    (Available on zYnthetic's YouTube & Bandcamp[zynthetic.bandcamp.com], as well as part of the Original Soundtrack on Tripwire's Bandcamp[tripwireinteractive.bandcamp.com])
  • KFRock = A shortened linear version of KF_Containment.ogg or "Containment Breach"
    (Available on zYnthetic's YouTube & Bandcamp[zynthetic.bandcamp.com], as well as part of the Original Soundtrack on Tripwire's Bandcamp[tripwireinteractive.bandcamp.com])
  • KFSIN7.ogg = KF_Hunger.ogg or "Hunger"
    (Available as part of the Original Soundtrack on Tripwire's Bandcamp[tripwireinteractive.bandcamp.com])
  • smoothjazz.ogg = "Offering" by Larry Stephens as heard in Portal 2
    (Available on CD, iTunes or with digital lossless options on Qobuz[www.qobuz.com])
Terms of Use:
http://www.tripwireinteractive.com/policies.aspx
In summary, monetisation of videos using any game developed by Tripwire Interactive (Killing Floor, Red Orchestra 2 & Rising Sun) & their assets, along with other assets entirely your own or permitted by their authors, is authorised under the stated conditions & for the listed websites.


GUIDE

MUSIC
Simply follow this file directory:
  • Primary: [Your Steam Library Location] > Steam > steamapps > common > killingfloor > Music
  • Alternative: [Your Steam Library Location] > SteamLibrary > steamapps > common > killingfloor > Music
And inside, you'll find the entire collection of in-game music files in OGG format. It's worth mentioning the Original Soundtrack and zYnthetic's SOUNDTRACK FOR THE APOCALYPSE album have linear versions of the looped music for the game files, so I recommend purchasing it from Tripwire Interactive's Bandcamp[tripwireinteractive.bandcamp.com] & zYnthetic's Bandcamp[zynthetic.bandcamp.com] in the format(s) of your choice.


METHOD ONE
This is arguably the easiest & unarguably the quickest way to export all of the audio from the game files, and the one I recommend using more. But for the sake of reducing reading time here, I'll keep it simple: Use UE Viewer[www.gildor.org] or "umodel.exe" to export the audio data.

For further information, I'll refer you to my personal guide of the tool here:
How to Acquire: The Audio from Selected Unreal Engine Games


METHOD TWO
This one's not as difficult as it is notably tedious, if you want to pull every single sound file out of Killing Floor itself of course. Nonetheless, let's get cracking!


STEP ONE
You're gonna need the Killing Floor SDK that comes freely with Killing Floor. Here's the official instructions[forums.tripwireinteractive.com] on how to acquire it:
You can download the Killing Floor SDK from the Tools section in Steam.
The official SDK and mapping guide for Killing Floor is now available! The guide can be found in:
  • Primary: [Your Steam Library Location] > Steam > steamapps > common > killingfloor > MappingGuide
  • Alternative: [Your Steam Library Location] > SteamLibrary > steamapps > common > killingfloor > MappingGuide

And the SDK can be found in the Tools section in Steam. You can also launch it from your system folder:
  • Primary: [Your Steam Library Location] > Steam > steamapps > common > killingfloor > KFEd.exe
  • Alternative: [Your Steam Library Location] > SteamLibrary > steamapps > common > killingfloor > KFEd.exe

Good luck and we look forward to seeing your custom content!


STEP TWO
Got the Killing Floor SDK running? Fantastic! Just simply run it, and if it's looking pretty much like this...:
http://i41.photobucket.com/albums/e265/TomboPukka/boxtutorial3.jpg
...You're doing grand! Just click on the Sound tab, and there's your next step. If that window doesn't appear or you closed it down, then simply go right up top and go to View and select Sound Browser to get it back up.


STEP THREE
Right! Now, onto actual extraction. As you unfortunately cannot extract anything in bulk, you'll have to do it individually for each file, or just the ones you want.

Simply click the drop down menu to select your sound folder. For my examples, I'll select "KF_MP5Snd" & "KF_MaleVoiceTwo".

Firstly, I've loaded up "KF_MP5Snd". The first thing you may notice is it looks a little empty. What you want to do is click the "Load Entire Package" icon, just left of the "Play" icon. Then all the files will pop up properly. Now you just pick your file (Nothing with an * in front of it, as they're simply the file group & won't play upon extraction), go to File, then Export, pick your destination, and Save!

Secondly, I've now loaded up "KF_MaleVoiceTwo". Whilst I advise you to click the "Load Entire Package" icon like before, this & similar voice files seem to have a slight problem. If you were to click the "All" button, you wouldn't get them all, as they're getting replaced by files from other packages like "KF_FemaleVoiceOne".
The trick around this is to turn "All" off if it hasn't been already, use the other drop down menu below the main one, and then select the sound categories such as "Acknowledgements" & "Fun_Auto_Commands". That way, you'll be able to find all of the files belonging to that archive in that specific category without them being replaced by whatever bug causes it. Then just pick your file, go to File, then Export, pick your destination, and Save, just like before.

A very long & tedious process if you want the lot extracted, but with the simplicity of the Killing Floor SDK, you won't have much trouble looking for specifics.

However, you may have noticed that there's no music there. That's because it has it's own dedicated folder, which one & where previously explained back at the top.


CONCLUSION
And that is that. Hopefully, I was able to explain myself nice & clearly. Good hunting!
Lần sửa cuối bởi Bizargh; 29 Thg06, 2020 @ 10:47pm