STEAM GROUP
The Bizarchivist Sound Project Bizarchivist
STEAM GROUP
The Bizarchivist Sound Project Bizarchivist
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Founded
12 December, 2016
Language
English
Location
United Kingdom (Great Britain) 
 This topic has been pinned, so it's probably important
Bizargh 19 Dec, 2016 @ 7:55pm
The Bizarchivist Sound Acquistion Guide
Welcome to the Bizarchivist Sound Acquisition Guide.

Here, you will find links to topics dedicated to explaining how to locate, extract and/or record audio assets from numerous video games.

But before we proceed to the guides, I'd like to point some things to strongly consider before doing so:

Use of these sounds beyond personal use is subject to the individual terms of use from each game the sounds originate from. This means that unless the developer of a particular game such as Mojang for Minecraft or Valve for Team Fortress 2 provides specific or general permission for the creative use of their content (which I'll be sure to indicate), you will be using at your own risk.

In which case, I can only implore that you abide by the following instructions if you intend to use them for video-making:
  • Always credit the developer, author and/or game of origin for use.

  • Never monetise any video, mod or other content you may choose to use these particular assets in. It matters not if the game you're using permits monetisation, any assets within such as sound, mods, etc that aren't of your own or permitted for use and/or ad revenue, monetisation is illegal.

Otherwise, there should be no problems. Don't worry, I have no desire to be credited in any shape or form in your works. However, if you feel the desire to, I will suggest merely placing "The Bizarchivist Sound Project", or "Bizargh" should you wish to direct to me personally, under Special Thanks or anything of the sort.


Now, with that out of the way, we can now proceed to the guides. Further details regarding credits, formats & terms of use for each game can be found within each guide specific to them:
Last edited by Bizargh; 15 Jan, 2023 @ 5:47pm