STEAM GROUP
Reddit East Coast Highlander Team bEAST-HL
STEAM GROUP
Reddit East Coast Highlander Team bEAST-HL
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IN-GAME
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ONLINE
Founded
4 January, 2012
Location
United States 
80 Comments
Pastplayer~ 23 Dec, 2015 @ 10:51am 
#tbt
Teapot 23 Oct, 2015 @ 4:50pm 
RIP in peace
Pastplayer~ 25 Oct, 2014 @ 10:52am 
homecoming?
Teapot 25 Oct, 2014 @ 6:29am 
Pastplayer~ 17 Sep, 2014 @ 7:05pm 
rip:trazz:
Tyc oon 14 Jul, 2014 @ 5:20pm 
gl
Teapot 5 Jun, 2014 @ 5:13pm 
Also everyone should reread these lakeside sigafoo pro strats http://www.reddit.com/r/truetf2/comments/27dnqm/on_my_cakeday_i_post_again_my_psa_for_koth/
Teapot 5 Jun, 2014 @ 4:03pm 
I always have the hardest ♥♥♥♥♥♥♥ time hitting heavy. But yeah if heavy is down it's ez to get in the demo's face and pressure him out
The Final Gambit 5 Jun, 2014 @ 1:26pm 
worth a read all - Max AMA: http://www.reddit.com/r/truetf2/comments/27ed1f/im_max_highlander_sniper_and_twotime_platinum/ (im back in action for sunday btw)

some points i thought were surprising/interesting...
- he never takes a sniper v sniper battle on unless he's fully med buffed, lets spy take him
- he shoots at heavy first because its easy, then everything else
- etc.
Teapot 21 May, 2014 @ 4:41pm 
Scrim schedule this week:
Thursday 8:00 and 9:00
Sunday 8:00
Monday 8:30 and 9:30
zzdent 11 May, 2014 @ 10:09am 
Just an FYI: UGC whitelist has changed, with the PHLOG and HOLIDAY PUNCH being okay'd, and the BFB being banned.
Hopefully this will let us rest easy knowing that we won't have any more episodes of a BFB scout wiping his butt with us last like in last Thursday's scrim.
http://ugcleague.com/files_tf2h.cfm
Teapot 6 May, 2014 @ 6:00am 
A really great AMA from an invite scout. Pertinent to scout and 6s, but the ideas apply more generally. http://www.reddit.com/r/truetf2/comments/24s8v7/kapowwwwww_ama_drop_by_there_are_complimentary/

Also I'll put in a plug for SOAP DM, very helpful for training gamesense, aim, focus fire, positioning. Even if you don't play scout or solly it changes the way you look at a fight
Teapot 2 May, 2014 @ 4:59pm 
For people who might be interested, some silver people are trying to jump start mix.nahl. Apparently scheduling recurring games Friday and Saturday at 8pm. Not too hard to figure out, just click the irc link and type !help for the commands

http://www.reddit.com/r/truetf2/comments/24ksna/tf2mixnahl_starting_friday_8_est_and_saturday_8/
The Final Gambit 27 Apr, 2014 @ 3:33pm 
outside of granary in preseason, this is a very, very sniper-friendly rotation. me likey :)
Teapot 25 Apr, 2014 @ 4:23pm 
notbad.jpg
zzdent 25 Apr, 2014 @ 9:28am 
UGC S13 Maplist is out guys:

Preseason: Granary
Week 1: Upward
Week 2: Gullywash
Week 3: Lakeside
Week 4: Steel
Week 5: Badwater
Week 6: Viaduct
Week 7: Snakewater
Week 8: Ashville
Playoff Match 1: Steel
Playoff Match 2: Upward
Playoff Match 3: Viaduct

looking forward to hearing your opinions
Teapot 20 Mar, 2014 @ 3:39pm 
That said, I think it's a great idea to back out with a high uber percentage. We give up the point, come back in and trade kills, get favorable respawns, and retake with uber. Even more than a DM mismatch on coalplant, I think we failed to exploit koth-specific uber strats
Teapot 20 Mar, 2014 @ 3:35pm 
heheh, oh no what have I done?! I understand the logic there, but it wasn't clear to me whether this point was 6s specific or applied also to highlander. In the highlander specific section, she notes that soft-pushes are generally more effective, since there are fewer classes that can coordinate a simultaneous attack on a med, and the med also has a heavy/pyro watching for bombs.

Generally, it seems right. But if their med is in the fight (ie, we're facing a slow push), it seems right to use and not to milk.
Pastplayer~ 20 Mar, 2014 @ 1:28pm 
"When you own the point and have uber/uber advantage, your medic's goal is to avoid popping uber. The other team may throw a bunch of players at your med to force/drop him, and his job is to refuse to hit m2. Your medic might drop uber, and that's 100% ok if he had a decent chance of living through the suicides. If your medic popped, you guys would have to back up anyway because of your lack of uber advantage - it's unlikely his dropping will significantly affect the outcome of the next fight. On the other hand, having balls of steel and keeping the uber gives your team the ability to set up a forward hold and keep the point even longer."

Guys i've been training every week for this map I will milk for hours and we will win
Pastplayer~ 20 Mar, 2014 @ 1:27pm 
"You're baiting your team more by staying in a fight and dying than you are by leaving the fight and keeping a 70% uber advantage in many cases."

protect me minions or else I leave you to die
Teapot 19 Mar, 2014 @ 4:50am 
Paragon 15 Mar, 2014 @ 9:57am 
http://www.youtube.com/watch?v=fBlZjEDEzg4

cp_steel match got casted by Kip. Enjoyable cast even if we lost. Rounds were a lot closer than we probably felt when actually playing the match :balloonicorn:
Teapot 6 Mar, 2014 @ 7:34pm 
http://www.reddit.com/r/truetf2/comments/1zq4kk/questions_about_cp_steel/cfw9qnp

"A is a light hold, B should be strong, C can be strong if you get setup well and control BCE connector, D should be committed to almost as hard as E because holding E for very long after D is capped is next to impossible with spawn disadvantages. Zoning out the other team is more important than frags. If your team is big on calling every little kill and death, get them to stop, because that'll just really clog up comms that need to be filled with team movements and your main caller's directions. Avoid 1v1s like the plague on defense, it's more important to chase people off the point than secure the kill. Have a plan on where everyone is going to by default hold on every point, and how the combo or flank will rotate to deal with an all-in push on the opposite point."
Teapot 5 Mar, 2014 @ 4:46am 
QuickRime 25 Feb, 2014 @ 7:41pm 
Borneo is great. You know what else is great? This thing: :sentry:

That's why I put together a comprehensive overview of :sentry: locations for an innovative and professional defense of the pl_borneo_rc3.

You should take a look. I'm not open to criticism, but maybe you can think about how to situate your own sorry organic behind with respect to the majestic :sentry:

Here it is: http://imgur.com/a/s8xBH/

In all seriousness though, we should talk about hold locations because they've changed things around a bit, and this is a fine place to start.
Teapot 25 Feb, 2014 @ 4:54pm 
New Borneo map (you probably don't have it)

https://www.dropbox.com/s/s3xftfl355ra3on/pl_borneo_rc3.zip
Teapot 18 Feb, 2014 @ 6:02am 
Make sure you know the names! http://comp.tf/wiki/Process
Tsien 15 Feb, 2014 @ 9:59am 
If you didn't get the STV from Friday's coalplant scrim, message me for the link.
Grim_ 27 Jan, 2014 @ 4:55am 
To quote a man named bloodsire.
"hitscan: cl_interp .033
Projectile: cl_interp .0152
Medic: same as Projectile
sniper: .0314159265359"
Yes, use pi if you're a sniper.
Teapot 25 Jan, 2014 @ 11:26am 
apparently lerp of 30.3 is better for scout (not the 15.2 I mentioned earlier)
Teapot 25 Jan, 2014 @ 10:46am 
Most cfgs recommend that you set lerp with cl_interp_ratio, but the UGC config forces this to 1 (ie, lerp of 15.2). If you want 30ms lerp, you can set ratio to 1 and change cl_updaterate to 33 (instead of 66).

To have a different lerp setting for each class, stick what you want as default in autoexec.cfg, and create class cfgs to change the relevant variables (eg, engineer.cfg, heavyweapons.cfg, etc). TF2 runs those configs when you change classes.
Teapot 25 Jan, 2014 @ 10:46am 
Re: lerp discussion. CuriositySphere has a good explanation here http://www.reddit.com/r/tf2/comments/1g8607/what_is_lerp/cahpk3c .

When UGC config is running it's not a big deal, since it forces lerp to 15.2ms if you haven't tweaked settings at all, which is as low as it can go. It's a good setting for scout/spy/soldier/demo/pyro/medic, since those classes benefit from being as close to the server state as possible (projectiles are not lag compensated, and spy and scout can more reliably backstab or meatshot with low lerp. Medic surfs rockets, has projectile primary, and needs to know true health as close as possible for best healing). Hitscan classes generally benefit from a higher lerp because it smooths out jitters from choke, and hitscan IS lag compensated (ie, what you see is what you hit).
Grim_ 19 Jan, 2014 @ 2:55pm 
Son, how can you feel like a proud father when i've played the game for 3x as long as you?
QuickRime 18 Jan, 2014 @ 9:02am 
"Engies are amazing at getting med picks and drunk driving isn't funny."
Teapot 17 Jan, 2014 @ 3:56pm 
Kip was all, 'Grim_ is literally better than pharaoh'. I felt like a proud father
Grim_ 17 Jan, 2014 @ 1:44pm 
Teapot, way to steal my thunder in that upload, I saw it first... =(
Also, I seem to play decently in all of our games that end up getting casted.
Tsien 17 Jan, 2014 @ 1:15pm 
Teapot 17 Jan, 2014 @ 2:32am 
Process match casted by Kip

"Man, Spec Deck's rollout is just flawless! :D" I think Grim will be jelly

http://www.youtube.com/watch?v=3LvbRrNkWXM
Paragon 9 Jan, 2014 @ 7:30pm 
Streep Hoops Gravelpit engie on C roof strat (match starts about 3:30, happens in first round):
http://www.youtube.com/watch?v=5K2Ge7jpm3s
Tsien 8 Jan, 2014 @ 6:42pm 
Teapot 6 Jan, 2014 @ 4:05am 
Solemn Vow is not banned, by the way.
Tsien 5 Jan, 2014 @ 8:36pm 
Here's the STV from our Upward scrim vs Goof Troop: {LINK REMOVED}
Pastplayer~ 30 Dec, 2013 @ 7:48pm 
http://ugcleague.com/schedule_tf2h.cfm
Maps for the season ya'll. Upward, the dreaded map it is, will be played. Let's win this time around.
zzdent 16 Dec, 2013 @ 10:22am 
So while last scrim wasn't the cleanest ever, we still won 5-0. I know I have some things to work on, so here's to getting better together again this season. Highlights from last match:
- Tsien talking about our inability to hold last, all while fending last from the entirety of Blu while all of us were down, which eventually led to us holding them off and beating them that round
- Tsien taking down that minisentry with his Pretty Boy Pocket Pistol after the whole team wiped (all while narrowly avoiding a backstab)
- Past spreading those heals like butter (I apologize for not waiting for crit heals as often as I should have)
- Grim getting a clutch headshot on the medic
- etc
See you guys on thursday.
Teapot 16 Nov, 2013 @ 4:46pm 
As a PSA, here are a couple good sources for TF2 until we start scrimming again:

beta2.tf2center.com - A new tf2lobby. I haven't played here yet, but hopefully there are fewer trolls

http://www.reddit.com/r/truetf2/comments/1qnl4e/interested_in_hl_pugging_but_have_a_hard_time/ - Explanation on where to go to play Mix.nahl. Game quality is high, IRC web client is easy to use (looked pretty intimidating before I actually tried it, but is actually not bad).
Tsien 8 Nov, 2013 @ 5:36pm