STEAM-RYHMÄ
Anti-Consumer Practice Report ACPReport
STEAM-RYHMÄ
Anti-Consumer Practice Report ACPReport
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PAIKALLA
Perustettu
11. lokakuuta 2015
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Kaikki ilmoitukset > Ilmoituksen tiedot

RE: When should we consider a game abandoned?

38 Arvostele
16 kommenttia
MalefactorIX 19.9.2016 klo 11.19 
I think you misunderstood by what I meant by "publishing updates". I don't mean updates as in strictly changes to the game, but the current status of development, news of development, etc. I definitely don't expect developers to push an update for every little thing they change to the base game, but I least like to know what little changes they are making every now and then so I have a clear indication the game is still being worked on.
Styke 19.9.2016 klo 9.22 
If there's no development I consider it abandoned.
ドラザラー 18.9.2016 klo 23.17 
I usually send them an e-mail. If they don't respond to me within a two weeks then I usually consider them to be a dead project.
timsandtoms 18.9.2016 klo 17.19 
Oh, another point I forgot to make RE: slow updates (but I'm not rewriting that on mobile) : Sometimes, ♥♥♥♥ happens. It sucks, but it happens. The Project Zomboid guys had their computers stolen and didn't have any recent backups available a while back (pre-Steam release I believe) , so development stalled, but look at the game now. Waiting longer helps to avoid listing games that aren't actually doing anything wrong, but have just gotten into a bad situation. I'd much rather miss listing a game that deserves it than to list one that doesn't and lose all credibility.
timsandtoms 18.9.2016 klo 17.11 
I really gotta learn to be more concise. Or get a bigger phone. That took half my lunch break!
timsandtoms 18.9.2016 klo 17.10 
@New WikiLeaks, George Soros Hack: Depends on the situation. If a game gets finished, and it's just really bad/buggy/unoptimized, but the devs think it's done, well it's just a bad game. The reviews can handle that. If they promise all sorts of features and then don't implement them, it's unfinished, post all the info you can find on the forums, state the facts and don't editorialize, and I'll get to it when I have a chance.
timsandtoms 18.9.2016 klo 17.10 
@Malefact☢rix DBug, BaconBit, Cik: in an ideal world, sure, I agree, I'd definitely like to see more frequent updates, but even just doing quarterly updates could be completely reasonable. There's certainly some merit to updating less frequently especially early on in development; save files might break less often, community-run servers wouldn't need to update as frequently, and in cases such as Starbound, the devs won't need to deal with the fallout of the community getting pissy every day over minor changes while they're still experimenting with mechanics. Obviously I'm not advocating that they just don't develop, but not pushing that development to the public as often isn't always a bad thing for the long term development of the game.
Cik 18.9.2016 klo 14.37 
6 months, I think 3 months is way too long for recently alpha released ea games.
Offensive Screen-name 18.9.2016 klo 11.50 
how would you address a dead-in-water abandonware title being sold on Steam in Early Access (EA) format, or one which was made Gold when in EA quality, such as Dead by Daylight, or that other hide & seek game sponsored by those two who were involved in the untaxed CS:GO betting website controversy unofficially supported by Valve?
bluemeep 18.9.2016 klo 9.39 
I like the wording in the examples. There's leeway there that allows for dev interaction even though public code updates are stalled, which can absolutely happen. That's not what I'd call an acceptable practice for a business but it's not nearly as damning as going full silent.