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翻訳の問題を報告
I worked in the IT, and I know one thing for sure. Without milestone or a deadline, it will be never ever finished.
Only the devs, who know this, and are able to make such plans, finish their products. Maybe not in time, but they finish it eventually.
To be very harsh, if the devs don't state a deadline at that they suppose to be finish their project, I consider it as dead, even at the beginning.
Well, anyway, I'll put a plug in now - this could go on all day
Out of curiosity, I'd really be interested in your opinion of GRAV Reborn with regard to EA status. It has had so little development aside from language translations (which BTW Dev seems to consider as game updates - hardly IMO). I understand that GRAV 1-Universe was announced back in June, but still nothing released/updated as we approach the 3-mth point since Dev posting. Strangely, GRAV has a small, dedicated, and vocal fanbase, despite zero actual production from Devs in what I believe is 10-12 months.
Thx in advance to any others that would like to weigh in on the GRAV status, as well - Cheers
- In hindsight, "abandoned" is probably a harsher and more specific word than was warranted, but I do feel that there should be a warning on games that aren't receving updates.
- The poll is actually surprisingly evenly divided. Y'all are much more forgiving than I would have expected!
- I need to figure out specifics, but at the moment, I'm thinking something like a review after 6 months with no updates/communication, or 12 with no updates, even with communcation?
- I've removed (into a private forum so I don't lose the info, if it's needed in the future) the review for The Joylancer: Legendary Motor Knight , pending how I end up deciding regarding this discussion.
I voted for 6 months regardless of dev communication, because gamers will want to see updates rather than just words. Especially those who feel burned by early access games.
Several of us believe they'll never reach a point that any reasonable person would call "complete," but that's a separate issue. It's not abandonware; it's "we made plans to design a bigger game than we actually had skill for," and they're going to keep plugging at that for at least a few more years, and as much later as they can keep scrounging up funding for.
I think that's a very fair way of doing it.